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Found 1,016 Skills
Unified Aura design guidance — components and tokens, page layouts, UX copy, forms and async feedback, and accessibility. Use when building or styling customer-facing UI, structuring pages, writing interface text, or implementing validation, loading, errors, and a11y.
Common interface patterns, navigation patterns, form patterns, data display patterns, feedback patterns, and accessibility considerations
UI/UX design reference database. 50+ styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, "feels janky", "make it smooth".
Senior-level UI/UX design skill with data-driven architecture for building premium, production-grade interfaces. Includes: BM25 search engine over 1,875+ data rows across 27 CSV databases, 8 Python scripts (search, contrast checker, palette/token/typography generators, design system generator, UI auditor), 16 tech stack guides, 11 reference documents, and 331 lines of intent-first design methodology. Covers: design token architecture, oklch color systems, typography hierarchies, spacing grids, depth strategies, component patterns, animation timing, WCAG 2.2 accessibility, cognitive science principles, and industry-specific reasoning for 30+ industries.
Design intuitive, meaningful interactions grounded in user goals and cognitive principles. Use when designing component behaviors, user flows, feedback systems, error handling, loading states, transitions, accessibility, keyboard navigation, touch/gesture interactions, or when evaluating interaction quality. Also use for modal vs modeless decisions, direct manipulation patterns, input device considerations, emotional/dramatic aspects of UX, or when asked about making interfaces feel responsive, humane, and goal-directed.
E2E test architecture and patterns with Playwright. Use when designing test suites, structuring Page Object Models, planning CI sharding strategies, setting up authentication flows, or organizing tests with tags and annotations. Use for test architecture, accessibility auditing with axe-core, network mocking strategies, visual regression workflows, HAR replay, and storageState authentication patterns. For Playwright API details, browser automation, or web scraping, use the playwright skill instead.
Complete design system reference for static HTML/CSS/JS sites. Covers colors, typography, component patterns, animations, and accessibility. Use when implementing UI, choosing colors, or ensuring brand consistency.
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
Generate accessible alt text for data visualizations in Quarto documents. Use when the user wants to add, improve, or review alt text for figures in .qmd files. Triggers for requests about accessibility, figure descriptions, fig-alt, screen reader support, or making Quarto documents more accessible.
(heropy) Use when analyzing web page performance, accessibility, best practices, or SEO using Google Lighthouse. Runs LHCI CLI locally, parses results, and suggests improvements with optional code fixes.
Speak text aloud using system TTS (say command on macOS/Linux) or browser TTS via Chrome DevTools Protocol. Use when: (1) job completes and you want to announce results, (2) user asks to hear something spoken, (3) notifications that need audio alerts, (4) accessibility - reading content aloud.