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Found 619 Skills
StartuPage platform help — startup ecosystem combining Stripe/LemonSqueezy/Polar/RevenueCat/Dodo-verified MRR leaderboard, founder + startup sub-page profiles, and a four-track Opportunities marketplace (hiring, fundraising Open Rounds, co-founder matching, startup acquisitions). Free plan with 2 themes and the StartuPage badge, Starter $5/mo (1 opportunity, custom domain, badge removal, 8 themes), Growth $9/mo (3 opportunities, pro analytics), Lifetime $179. Use when setting up a founder profile and choosing whether to show exact MRR / a range / private, connecting a payment provider for verified revenue, picking a pricing plan or the Lifetime Pass, posting a hiring / fundraising / co-founder / acquisition opportunity, comparing StartuPage vs TrustMRR / Indie Hackers / Peerlist / Wellfound, or climbing the Top Startups or Top Founders leaderboard. Do NOT use for cross-marketplace side-project valuation (use /sales-side-project-valuation).
When the user wants to develop social media strategy, plan content calendars, manage community engagement, or grow their social presence across platforms. Also use when the user mentions 'social media strategy,' 'social calendar,' 'community management,' 'social media plan,' 'grow followers,' 'engagement rate,' 'social media audit,' or 'which platforms should I use.' For writing individual social posts, see social-content. For analyzing social performance data, see social-media-analyzer.
Convert an Omni Analytics topic into a Databricks Metric View definition in Unity Catalog. Use this skill whenever someone wants to export Omni metrics to Databricks, create a Metric View from an Omni topic, harden BI metrics into Unity Catalog, or bridge Omni's semantic layer with Databricks AI/BI dashboards and Genie spaces.
Longbridge community topics for stocks — list topics by symbol, search by keyword, view topic detail and replies, browse your own topics, and post new topics or replies. Read operations require no login; posting requires login. Triggers: "社区话题", "股票讨论", "社区讨论", "发帖", "话题", "评论", "社群", "市场看法", "帖子", "社區話題", "股票討論", "社區討論", "發帖", "話題", "評論", "社群", "社區看法", "community topic", "stock discussion", "community post", "market opinion", "post comment", "TSLA community", "AAPL discussion", "我的话题", "我的帖子", "发布话题", "回复话题", "發布話題", "回覆話題", "发表看法", "community reply".
Query popular post information from Moltbook (Agent Community). Use this skill when users want to query hot posts, latest discussions, and trending topics in the Agent Community.
Guidelines and workflows for community moderation, trust & safety, and escalation.
Expert in building and managing thriving Discord communities. Covers server architecture, role systems, bot ecosystems, engagement features, and moderation at scale. Understands Discord-specific culture and patterns. Use when "discord server, discord community, discord setup, discord bots, discord moderation, discord channels, " mentioned.
Guide for posting content to the Bluesky social network using the bsky terminal app. This skill should be used proactively when working in public repositories and there is interesting, shareable content (new features, insights, achievements, or announcements worth sharing with the community). Use it when asked to post to Bluesky, or when content seems worth sharing publicly.
Brainstorm product ideas for an existing product using multi-perspective ideation from PM, Designer, and Engineer viewpoints. Use when generating new feature ideas, brainstorming solutions for an identified opportunity, or ideating with a product trio.
Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.
Use this skill when applying Jobs-to-be-Done, building opportunity solution trees, mapping assumptions, or validating product ideas. Triggers on product discovery, JTBD, jobs-to-be-done, opportunity solution trees, assumption mapping, experiment design, prototype testing, and any task requiring product discovery methodology.
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.