Loading...
Loading...
Found 10,356 Skills
Expert Guide to Indie Game Development with Go (Golang) and its game engines (such as Ebitengine or Raylib-go). Covers core areas including memory management, concurrency-safe game loops, asset embedding (go:embed), and cross-platform cross-compilation. Suitable for scenarios where high-performance 2D/3D games are built using the Go ecosystem.
Expert code review specialist for quality, security, and maintainability. Use when reviewing code changes, ensuring high development standards, or conducting security audits. Provides actionable feedback organized by priority.
Use this skill for Makefile audit and optimization. Use when auditing Makefiles, reviewing build system, checking portability, eliminating recipe duplication. Do not use when creating new Makefiles - use abstract:make-dogfood. DO NOT use when: architecture review - use architecture-review.
Enterprise systematic code review orchestrator with TRUST 5 principles, multi-language support, Context7 integration, AI-powered quality checks, SOLID principle validation, security vulnerability detection, and maintainability analysis across 25+ programming languages; activates for code reviews, quality standard validation, TRUST 5 enforcement, architectural audits, and automated review automation
Senior End-to-End (E2E) Test Architect for 2026. Specialized in Playwright orchestration, visual regression testing, and high-performance CI/CD sharding. Expert in building resilient, auto-waiting test suites using the Page Object Model (POM), automated accessibility auditing (Axe-core), and deep-trace forensic debugging.
Guide for using Shopify Polaris Icons in Shopify Apps. Covers icon usage patterns, accessibility, tone variants, and common icon categories for commerce applications.
Core Polaris Web Components fundamentals including component library structure, design tokens, responsive patterns, and SSR compatibility. Auto-invoked when working with Polaris components.
Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.
Use to verify creative assets meet brand, accessibility, and localization standards before launch.
Probes CLI agents (Codex, Gemini) and writes docs/environment_state.json — agent availability config for Phase 0
Use this skill when designing backend systems, databases, APIs, or services. Triggers on schema design, database migrations, indexing strategies, distributed systems architecture, microservices, caching, message queues, observability setup, logging, metrics, tracing, SLO/SLI definition, performance optimization, query tuning, security hardening, authentication, authorization, API design (REST, GraphQL, gRPC), rate limiting, pagination, and failure handling patterns. Acts as a senior backend engineering advisor for mid-level engineers leveling up.
Evaluates interfaces, components, screens, and flows against universal UX/UI principles (heuristics, UX laws, Gestalt, cognitive psychology, accessibility) and delivers concrete, prioritized improvements. Use whenever the user shares UI code, screenshots, components, or mockups and wants feedback — even if they don't use the words "critique" or "review". Also trigger when the user asks "what's wrong with this UI", "how can I improve this", "review my component", "does this look right", "give me feedback on this design", or shares any interface and asks for thoughts. Trigger for partial slices too (a single button, form, or card) — not only full screens.