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Found 201 Skills
Verified contract addresses for major Ethereum protocols across mainnet and L2s. Use this instead of guessing or hallucinating addresses. Includes Uniswap, Aave, Compound, Aerodrome, GMX, Pendle, Velodrome, Camelot, SyncSwap, Lido, Rocket Pool, 1inch, Permit2, MakerDAO/sDAI, EigenLayer, Across, Chainlink CCIP, Yearn V3, USDC, USDT, DAI, ENS, Safe, Chainlink, and more. Always verify addresses against a block explorer before sending transactions.
Build and analyze phylogenetic trees using MAFFT (multiple alignment), IQ-TREE 2 (maximum likelihood), and FastTree (fast NJ/ML). Visualize with ETE3 or FigTree. For evolutionary analysis, microbial genomics, viral phylodynamics, protein family analysis, and molecular clock studies.
This skill should be used when working with Strudel.cc, a live-coding music environment. Use when creating musical patterns, drum sequences, melodies, basslines, or generative compositions. The user will always want to run Strudel code in the browser, either by copy-pasting or by providing a clickable URL with the code encoded in base64.
Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup.
Implement Syncfusion WinUI Circular Charts (SfCircularChart) with pie and doughnut visualizations for proportional data display. Use this when working with circular charts, pie charts, or doughnut charts in WinUI applications. This skill covers chart series configuration, data labels, legends, tooltips, segment selection, exploding segments, and visual customization for interactive circular visualizations.
Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, shaders, VFX readability, render budgets, LOD/instancing, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.
Debug TensorFlow and Keras issues systematically. This skill helps diagnose and resolve machine learning problems including tensor shape mismatches, GPU/CUDA detection failures, out-of-memory errors, NaN/Inf values in loss functions, vanishing/exploding gradients, SavedModel loading errors, and data pipeline bottlenecks. Provides tf.debugging assertions, TensorBoard profiling, eager execution debugging, and version compatibility guidance.
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.
This skill should be used when the user asks to "make an isometric animation", "build a 2.5D isometric scene", "create an isometric infographic", "animate an exploded diagram", "do an isometric city/stack build", "show stacked layers in iso", "extrude blocks with depth", or "add a gentle camera drift to an iso scene". Covers CSS 3D transforms, SVG iso planes, and Three.js OrthographicCamera for true 3D iso — no build step.