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Found 216 Skills
Build and troubleshoot barcode generation in Blazor using SfBarcodeGenerator, SfQRCodeGenerator, and SfDataMatrixGenerator. Trigger for 1D barcodes (Code39, Code128, Codabar), QR codes with logo and error correction, Data Matrix, checksum validation, and exporting barcodes to images in Syncfusion Blazor apps.
Create distinctive, production-grade terminal user interfaces with high design quality. Use this skill when the user asks to build CLI tools, TUI applications, or terminal-based interfaces. Generates creative, polished code that avoids generic terminal aesthetics.
Figma MCP server with full read/write access via plugin bridge — no API tokens, no rate limits, text to designs and designs to code
Official Glue IDL guide for agents. Use when writing, explaining, validating, configuring, or generating code from Glue files into TypeScript, Python, Rust, Go, OpenAPI, JSON Schema, or Protobuf.
Confusion Matrix Generator - Auto-activating skill for ML Training. Triggers on: confusion matrix generator, confusion matrix generator Part of the ML Training skill category.
Complete GRACE methodology reference. Use when explaining GRACE to users, onboarding new projects, or when you need to understand the GRACE framework — its principles, semantic markup, knowledge graphs, contracts, and unique tag conventions.
Эксперт по OpenAPI документации. Используй для создания Swagger спецификаций, API schemas и автогенерации документации.
Comprehensive guide for Riverpod v3 development in Flutter, focusing on code generation, modular architecture, and modern state management patterns. Use this skill when: (1) Creating new providers or notifiers, (2) Refactoring existing state management code, (3) Setting up testing for Riverpod, or (4) Structuring new features using Riverpod.
Use when the user wants to pair PocketClaw, install or upgrade ClawPilot, verify host runtime readiness, and generate a pairing code for OpenClaw, Hermes, or cc-connect Coding Agent hosts. Follow a strict pairing workflow and output the final pairing code on its own line when successful.
Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C# code generation, asset graph queries, project validation, and editor launch.
Symbolic PDE solver with automatic code generation for finite-difference computations. Use when Claude needs to: (1) Perform seismic wave propagation modeling, (2) Implement acoustic or elastic wave equations, (3) Run forward modeling for shot gathers, (4) Set up Full Waveform Inversion (FWI) workflows, (5) Implement Reverse Time Migration (RTM), (6) Create absorbing boundary conditions, (7) Generate optimized stencil code for CPUs/GPUs, (8) Solve custom PDEs with finite differences.
End-to-end ***plain spec authoring workflow: runs a structured QA interview (product, tech stack, behavior) then produces complete .plain specification files with automated review. Use when the user wants to build something new from scratch or asks to start a new project.