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Found 4,095 Skills
Use when adding Auth0 login, logout, or token management to a .NET MAUI cross-platform app (iOS, Android, macOS, or Windows). Integrates Auth0.OidcClient.MAUI — use even if the user says "add login to my MAUI app".
Use when adding Auth0 login or token management to a .NET iOS application. Integrates Auth0.OidcClient.iOS — use even if the user says "add login to my .NET iOS app" or references Xamarin iOS.
Use when adding cookie-based login, logout, or user profile to an ASP.NET Core MVC, Razor Pages, or Blazor Server web app. Integrates Auth0.AspNetCore.Authentication — use even if the user says "add login to my .NET web app" without naming the package.
Use when adding Auth0 login, logout, or deep linking to an Ionic React app with Capacitor. Integrates @auth0/auth0-react with Capacitor Browser and App plugins for native iOS/Android.
Use when adding session-based login, logout, or user profile to a Laravel web application. Integrates auth0/login (laravel-auth0) with guard-based auth — use even if the user says "add login to my Laravel app".
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.
Write Unity 6 C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.
Build networked games with Godot 4.x high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
Rspress best practices for config, CLI workflow, content organization, frontmatter, MDX, themes, i18n, search, static assets, deployment, and debugging. Use when writing, reviewing, or troubleshooting Rspress documentation sites.
JavaScript and TypeScript development with ES6+, Node.js, React, and modern web frameworks. Use for frontend, backend, or full-stack JavaScript/TypeScript projects.