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Found 3,867 Skills
Role of Web Security Testing and Penetration Engineer, focusing on JavaScript reverse engineering and browser security research. Trigger scenarios: (1) JS reverse analysis: identification of encryption algorithms (SM2/SM3/SM4/AES/RSA), obfuscated code restoration, Cookie anti-crawling bypass, WASM reverse engineering (2) Browser debugging: XHR breakpoints, event listening, infinite debugger bypass, Source Map restoration (3) Hook technology: writing XHR/Header/Cookie/JSON/WebSocket/Canvas Hooks (4) Security product analysis: Offensive and defensive analysis of JS security products such as Ruishu, Jiasule, Chuangyudun, etc. (5) Legal scenarios such as CTF competitions, authorized penetration testing, security research, etc.
Before searching a codebase, forces you to zero in on the target: what exactly are you looking for, what would it look like, where would it live, what else might it be called. Activates on "find", "where is", "search for", or when exploration begins. Prevents grep-and-pray.
Before declaring any task complete, actually verify the outcome. Run the code. Test the fix. Check the output. Claude's training optimizes for plausible-looking output, not verified-correct output. This skill forces the verification step that doesn't come naturally. No victory laps without proof.
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
Understanding Reinforcement Learning from Human Feedback (RLHF) for aligning language models. Use when learning about preference data, reward modeling, policy optimization, or direct alignment algorithms like DPO.
Create a UK news summary from BBC and Guardian sources
Generate OpenHarmony C++ unit tests following HWTEST_F framework conventions. Supports Mock strategies, BUILD.gn configuration, NDK/NAPI interfaces, and maintains 75%+ coverage requirements with strict code style consistency. Use when generating unit tests for OpenHarmony C++ source files.
Use when adding new resource tracking types to memory profiling in developtools_profiler and third_party_musl repositories. Triggered by requests to add trace tags, resource labels, or memory tracking types.
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
Ship Faster end-to-end workflow for small web apps (default: Next.js 16.1.1): idea/prototype → foundation gate → design-system.md → lightweight guardrails + docs → feature iteration → optional Supabase + Stripe → optional GitHub + Vercel deploy → optional AI-era SEO (sitemap/robots/llms.txt). Resumable, artifact-first under runs/ship-faster/ (or OpenSpec changes/). Trigger: ship/launch/deploy/production-ready MVP.
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.
This skill should be used when comparing Lisa's source templates against a target project's implementation to identify drift. It validates the Lisa directory, detects project types, reads the manifest, compares files, categorizes changes, and offers to adopt improvements back into Lisa. This is the inverse of lisa:review-implementation.