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Found 2,388 Skills
Simplicity-focused design with ample whitespace, legible typography, and a limited color palette to reduce visual clutter.
Tracks how competitors position themselves online — scrapes homepages, features, pricing, and blogs to extract messaging, value props, CTAs, and pricing models. Compares against previous snapshots to surface positioning shifts with before/after tracking. Produces messaging matrices, content gap analysis, white space maps, and battlecard inputs. Use when anyone asks about competitor messaging, positioning, website copy, content strategy, or how competitors present themselves. Triggers: "competitor positioning", "messaging comparison", "content gap", "what changed on their site", "competitor homepage", "landing page teardown", "marketing battlecard", "how do they describe their product", "share of voice", "counter-messaging". Do NOT use for business signals like funding/hiring (use competitor-intel), single-company deep dives (use company-deep-dive), or meeting prep (use meeting-prep).
Embed hierarchical data in hyperbolic space via npx ruvector Poincare ball model, compute geodesic distances
Motion integration. Manage Workspaces. Use when the user wants to interact with Motion data.
Use this skill when building, debugging, or answering questions about Liveblocks. Liveblocks gives you the building blocks and infrastructure to enable people and AI to work together inside your app, powering realtime collaboration. Liveblocks features include collaboration, rooms, organizations, workspaces, comments, composer, threads, notifications, multiplayer, conflict resolution, realtime presence, avatar stacks, AI collaborators, AI agents, text editors, Tiptap, BlockNote, Lexical, React Flow, Chat SDK. Common components include AiChat, Thread, InboxNotification, Composer, Toolbar (for Lexical Tiptap), FloatingToolbar, FloatingComposer, FloatingThreads, AnchoredThreads. Common hooks include useThreads, useStorage, useMutation, useOthers, useInboxNotifications, useAiChats. Common issues are related to authentication (ID tokens vs access tokens), permissions, room limits, connection errors, user info.
Validate whether an implementation matches its stated goal. Use this skill when a skill or agent wants a second opinion on its own output, when the user says "check this implementation", "validate what you did", "is this correct?", "review the output", or "did you do this right?". Also spawned automatically as a subagent by other skills (memory-bridge, daily-update) to self-check their outputs before presenting to the user. Returns a structured pass/warn/fail verdict with specific actionable issues.
Spawn and manage parallel AI coding agents via tmux. Use when you need to orchestrate workers, delegate sub-tasks, run multi-agent improvement loops, or manage agent lifecycles with orca CLI commands like spawn, list, kill, steer, logs, and daemon.
Dub integration. Manage Links, Workspaces. Use when the user wants to interact with Dub data.
Implements the Syncfusion Blazor DataGrid (SfGrid) for efficient tabular operations such as sorting, filtering, paging, grouping, editing, aggregates, virtualization, lazy‑load grouping, and row or column spanning. Use this skill when building data‑grid workflows in Blazor Server, WebAssembly, Web App, or MAUI applications. Supports Excel/PDF export, virtual or infinite scrolling, customizable templates, and grid state persistence for consistent and optimized data‑grid behavior.
Designing in-product tours, tooltips, and contextual help that teach product capabilities without becoming friction. Trigger logic, tour architecture, contextual placement, completion tracking. Honest about tooltip-spam (visual noise that users develop blindness to), one-and-done (help invisible at the moment of need), and contextual-when-needed (surfaces help at the moment friction occurs) patterns. Triggers on product tour, in-product tooltip, contextual help, walkthrough, feature tour, hint system, in-app guidance, tour platform. Also triggers when feature adoption is low, when users miss key product capabilities, or when an in-product help system is being scoped for the first time.
Write a blueprint (plan file) for a multi-step task (Step 3 of /task). Runs one brainstorming round then writes ai-workspace/plans/<name>.md from TEMPLATE.md. Skipped for one-sentence scope. Does NOT review — that is /review (Step 4).
Use this skill when working with Unreal Engine's gameplay framework classes: GameMode, GameState, PlayerController, PlayerState, Pawn, Character, or GameInstance. Also use when the user mentions 'gameplay framework', 'game rules', 'player management', 'match flow', or 'player spawning'. See references/framework-class-map.md for the full authority/presence matrix. For networking/replication, see ue-networking-replication. For input setup, see ue-input-system.