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Found 734 Skills
Control web interfaces with natural language using Page Agent, a JavaScript in-page GUI agent for browser automation
Use when the user reaches for a Code node, mentions writing JavaScript or Python in n8n, or any custom logic comes up in workflow design. Triggers on "Code node", "Code", "JavaScript", "Python", "custom logic", "transform data", "$input", "$json transformation", "loop in code", "write a function", or any time the obvious answer seems to be "just put it in code."
Use when reviewing scripts, client components, bundles, or runtime behavior related to Lint JavaScript code. Inspect both source code and the browser execution path so fixes target the real bottleneck or bug.
Integrates the CrazyGames JavaScript SDK (v3) into a browser or HTML5 game. Handles SDK initialization, user authentication and profile retrieval, persistent key/value storage, interstitial and rewarded ad breaks, adblock detection, responsive banner ads, gameplay lifecycle hooks (loadingStart/Stop, gameplayStart/Stop, happytime), and optional Xsolla Pay Station in-app purchases with analytics order tracking. Use when the user mentions CrazyGames, wants to publish or integrate a game on CrazyGames, or needs to add SDK features like ads, user accounts, game events, storage, or in-game purchases to a browser/HTML5/JavaScript game.
Integrates the MSN JavaScript SDK (`window.$msstart`) into JavaScript games running on Microsoft Start. Handles SDK initialization, player authentication, cloud save key/value storage, display banner and interstitial/rewarded ad lifecycles, native sharing, leaderboard score submission, and in-app purchases. Use when the user mentions MSN SDK setup, MSN ads integration, game monetization with MSN, adding MSN features to a JavaScript game, `$msstart`, `msstart` script, MSN cloud save, or MSN IAP.
Integrates the GameDistribution JavaScript SDK (GD SDK) into a JavaScript or HTML5 game, covering SDK initialization, interstitial and rewarded ad display, banner ads, ad callback handling, and game lifecycle events. Use when the user asks about GameDistribution, GD SDK, game ads, HTML5 game monetization, ad integration, or wiring up ads and lifecycle events in a JavaScript or HTML5 game.
Assists users with updating Tauri dependencies including the Tauri CLI, Rust crates, JavaScript packages, and checking for outdated versions to upgrade to the latest version.
Expert skill for integrating the hydric Gateway SDK (@hydric/gateway) in JavaScript and TypeScript. Use this skill to orchestrate multi-chain liquidity, resolve token identities, and build high-fidelity DeFi dashboards with institution-grade precision.
Migrate a project from Bootstrap 4 to Bootstrap 6. Use when upgrading from Bootstrap 4, jumping two major versions, or updating v4 class names, data attributes, forms, and JavaScript across the v4-to-v5 and v5-to-v6 steps.
Design and review predictable public APIs for TypeScript, JavaScript, React, and React Native libraries. Use when shaping exported functions, classes, hooks, options objects, event and listener APIs, error behavior, naming, cross-platform abstractions, or JS-only packages. Pair with build-nitro-modules when the library is backed by Nitro.
Write JavaScript scripts for Iridium (a Minecraft 1.20.1/1.21.10 Forge client), covering module/HUD/command registration, event listening, Nashorn-style Java interop, and the IridiumMCP debugging toolchain. Use this skill in any of the following scenarios: the user mentions Iridium or client-side scripting; requests registration of modules, HUD elements, or chat commands; involves .js files under %APPDATA%\scripts; the current working directory is in %APPDATA%\scripts; or the user only describes functional requirements (e.g., "write me an auto sprint feature") without mentioning Iridium, but the context indicates it is for this client.
Add JavaScript behavior to a Bootstrap 6 component. Use when writing a component's TypeScript source, extending BaseComponent, wiring the data API, adding events or config options, or integrating Floating UI or a third-party library.