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Found 541 Skills
Design cities, towns, and settlements for fictional worlds. Use when creating urban environments, mapping city districts, or when settlements need realistic layered development and spatial logic.
Guide for orchestrating Claude Code agent teams — multiple parallel Claude Code sessions coordinated by a team lead. Use this skill when the user mentions agent teams, teammates, parallel agents, multi-agent workflows, spawning agents, coordinating agents, delegate mode, plan approval for teammates, TeammateIdle or TaskCompleted hooks, or wants to break a task into parallel independent work streams. Also trigger on questions about tmux split-pane mode, in-process teammate mode, Shift+Up/Down agent switching, shared task lists, inter-agent messaging, or designing tasks for multi-agent decomposition. This is an experimental feature requiring CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS to be enabled.
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
Blue Ocean Strategy framework based on W. Chan Kim & Renée Mauborgne's book. Use when you need to: (1) create uncontested market space instead of competing head-to-head, (2) analyze competitive landscape (red vs. blue oceans), (3) design value innovation propositions, (4) use Strategy Canvas and Four Actions Framework (ERRC), (5) identify non-customers and convert them, (6) break the value-cost trade-off, (7) shift from competition to value innovation.
Atlassian Confluence expert for creating and managing spaces, knowledge bases, documentation, planning, product discovery, page layouts, macros, templates, and all Confluence features. Use for documentation strategy, space architecture, content organization, and collaborative knowledge management.
Guide for creating distinctive, production-grade frontend interfaces. Covers visual design systems, typography, color, motion, spatial composition, and web interface standards. Use when designing UI, establishing design systems, or reviewing visual quality of frontend code.
macOS disk cleanup, cache pruning, stale file detection, and Downloads triage. TRIGGERS - disk space, cleanup, disk usage, stale files, cache clean, brew cleanup, forgotten files, Downloads cleanup, free space, storage, dust, dua, gdu, ncdu.
Responsive UI transformation patterns for Tailwind CSS applications. This skill should be used when making interfaces responsive, refactoring layouts for multiple screen sizes, or reviewing responsive Tailwind code. Triggers on tasks involving breakpoint strategy, layout adaptation, responsive spacing, fluid typography, mobile navigation, touch interaction, responsive media, or data table responsiveness.
Multi-Agent Architecture Design and Intelligent Spawn System. Use this skill when you need to design a multi-agent system, configure specialized agents, implement intelligent task distribution, or optimize concurrent processing capabilities.
Receive and process Postmark webhooks. Use when setting up Postmark webhook handlers, handling email delivery events, processing bounces, opens, clicks, spam complaints, or subscription changes.