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Found 415 Skills
iOS crash-hunter skill that finds and fixes gnarly concurrency, memory, and I/O bugs using TDD. Every rule shows dangerous code, a failing test that proves the crash, and the fix that makes it pass. Complements ios-testing, swift-optimise, and other ios-*/swift-* skills. Triggers on tasks involving data races, retain cycles, deadlocks, async/await pitfalls, file corruption, thread safety, or crash debugging in Swift/iOS apps.
Vaporwave + glassomorphic UI designer for photo/memory apps. Masters SwiftUI Material effects, neon pastels, frosted glass blur, retro-futuristic design. Expert in 2025 UI trends (glassmorphism, neubrutalism, Y2K), iOS HIG, dark mode, accessibility, Metal shaders. Activate on 'vaporwave', 'glassmorphism', 'SwiftUI design', 'frosted glass', 'neon aesthetic', 'retro-futuristic', 'Y2K design'. NOT for backend/API (use backend-architect), Windows 3.1 retro (use windows-3-1-web-designer), generic web (use web-design-expert), non-photo apps (use native-app-designer).
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code. Covers scene graph, materials, physics, animation, SwiftUI bridge, migration decision tree.
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Swift 6.2 and SwiftUI performance optimization for iOS 26 clinic architecture codebases. Covers async/await concurrency patterns, Sendable/actor isolation, view/render performance, and animation performance while preserving modular MVVM-C boundaries across App, Feature, Domain, and Data layers. Use when profiling or optimizing Swift/SwiftUI behavior in clinic modules.
Build native macOS/iOS apps with Apple's Liquid Glass design language and Human Interface Guidelines. Use when creating SwiftUI interfaces, implementing translucent materials, designing cards/rows/badges, applying SF Symbols, following Apple HIG spacing/typography/color systems, or building any app that should feel native to Apple platforms. Triggers on macOS apps, iOS apps, SwiftUI UI, Apple-style design, glass effects, material backgrounds, native app design.
Use this skill when brainstorming, designing, or planning any Swift feature. This is the right skill whenever the user describes a feature they want to build, asks "how should I implement X", wants to think through a design, or starts with something like "I want to add..." or "let's plan...". Use it even if they don't explicitly say "brainstorm" — if there's a feature to figure out, start here before touching any code.
Generate a complete Model Context Protocol server project in Swift using the official MCP Swift SDK package.
Elite iOS, macOS, watchOS, tvOS, and visionOS development expertise for Swift, SwiftUI, UIKit, Xcode, and the Apple development ecosystem. Automatically activates when working with .swift files, Xcode projects (.xcodeproj, .xcworkspace), SwiftUI interfaces, Apple platform frameworks (UIKit, Core Data, Combine, WidgetKit, App Intents, etc.), app architecture for Apple platforms, or Apple platform development. Not for cross-platform frameworks (React Native, Flutter) or non-Apple platforms.
SOLID principles for Swift 6 and SwiftUI (iOS 26+). Files < 150 lines, protocols separated, @Observable, actors, Preview-driven development. Features Modular MANDATORY.
SwiftUI fundamentals for all Apple platforms. Use when building views, navigation, data persistence, or state management with SwiftUI across iOS, macOS, iPadOS, watchOS, visionOS.
Scaffold modern iOS apps and features with Clean Architecture, MVVM, SwiftUI, GRDB, Swift Concurrency, optional Apple Foundation Models integration, and modular local packages. Use when creating a new iOS app, adding a feature/service/model/migration/design system component/package, or enforcing Domain/Data/Presentation separation with feature-local ownership by default and shared modules only for true cross-domain concerns.