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Found 861 Skills
Multi-agent feature implementation. Spawns independent solver agents that each implement the feature from scratch, then synthesizes the best elements from each. Use when building complex features where you want diverse approaches and comprehensive edge case coverage.
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
ALWAYS use when diagnosing Ably issues — messages not arriving, presence not updating, connection failures, auth errors (40101, 40142, 40160), channel lifecycle problems, push notification issues, Chat room issues, Spaces member/cursor issues, or any Ably error code. Provides Ably CLI commands to observe live traffic, inspect state, and simulate clients. Not for building new Ably integrations (use using-ably skill instead).
ALWAYS use when building realtime features with Ably — messaging, chat, collaboration, presence, or AI token streaming. Covers product and SDK selection (Pub/Sub vs Chat vs Spaces vs LiveObjects), authentication (JWT, token auth, authUrl), channel design, React integration, and critical mistakes like missing Chat attach(), client-side API key exposure, and creating Ably clients inside components. Fetches current docs from ably.com/llms.txt before generating code. Not for general WebSocket or non-Ably realtime libraries.
Create Feishu Cloud Documents. Create new Feishu Cloud Documents from Lark-flavored Markdown content, with support for specifying creation locations (folders/knowledge bases/knowledge spaces).
Write ClickHouse queries for SigNoz dashboards over OpenTelemetry logs and traces. Use this skill whenever the user asks for SigNoz ClickHouse queries for logs or traces, SigNoz dashboard queries, log analysis, span counts, latency, or trace breakdowns.
VRChat World SDK 3 scene setup and optimization guide. Use this skill when configuring VRChat world scenes, placing SDK components, setting up layers, optimizing performance, or uploading worlds. Covers VRC_SceneDescriptor, spawn points, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, layer/collision matrix, baked lighting, Quest/Android limits, and upload workflow. SDK 3.7.1 - 3.10.2 coverage. Triggers on: VRChat world, VRC SDK, scene setup, VRC_SceneDescriptor, spawn point, VRC_Pickup, VRC_Station, VRC_ObjectSync, layer setup, optimization, Quest support, light baking, upload, FPS improvement. Related: Use unity-vrc-udon-sharp for UdonSharp C# coding.
Implement rate limiting to prevent brute force attacks, spam, and resource abuse. Use this skill when you need to protect endpoints from automated attacks, prevent API abuse, limit request frequency, or control infrastructure costs. Triggers include "rate limiting", "rate limit", "brute force", "prevent spam", "API abuse", "resource exhaustion", "DoS", "withRateLimit", "too many requests", "429 error".
MUST activate when the project contains a uiBundles/*/src/ directory and the task involves adding or modifying a chat widget, chatbot, or conversational AI. Use this skill when the user asks to add, embed, integrate, configure, style, or remove an agent, chatbot, chat widget, conversation client, or AI assistant. Covers styling (colors, fonts, spacing, borders), layout (inline vs floating, width, height, dimensions), and props (agentId, agentLabel, headerEnabled, showHeaderIcon, showAvatar, styleTokens). Activate when files under uiBundles/*/src/ import AgentforceConversationClient or when adding any chat or agent functionality to a page. Never create a custom agent, chatbot, or chat widget component.
Migrate Lightning Web Components from SLDS 1 to SLDS 2 by running the SLDS linter and fixing violations. Use this skill whenever users mention SLDS 2, SLDS uplift, linter violations, LWC token migration, class overrides, hardcoded CSS values that need SLDS hook replacement, or styling hook selection. Covers all styling hook categories — color, spacing, sizing, typography, borders, radius, and shadows. Also use when users mention no-hardcoded-values, no-slds-class-overrides, lwc-to-slds-hooks, no-deprecated-tokens-slds1, or ask about SLDS component migration — even if they don't explicitly say "uplift" or "migration".
Search and retrieve content from Twitter/X. Get user info, tweets, replies, followers, communities, spaces, and trends via twitterapi.io.
UI/UX design reference database. 50+ styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.