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Found 2,607 Skills
Write Godot 4.x shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.
Use when making UI/frontend changes guided by visual context, when the user selects elements visually, draws annotations, or provides screenshots alongside change requests. Also use when editing components where spatial context (element identity, DOM references, layout data) supplements text instructions.
Reduces JavaScript dependency footprint with pnpm while preserving lockfile, workspace layout, and dependency range style. Runs /check-npm first, then removes unused deps, dedupes versions, ranks transitive closure, and reports Keep/Replace/Remove triage. Use when cleaning up pnpm dependencies, reducing lockfile size, or shrinking node_modules in Grafana plugins; not for Go modules or full GitHub Actions workflow audits.
Audits, configures, and hardens workload-level security controls for Google Kubernetes Engine (GKE) applications and namespaces. Covers running cluster security audits (`audit_cluster.sh`), configuring Workload Identity Federation (impersonation, KSA/GSA binding, and pod setup), enforcing Network Policies (default-deny and Dataplane V2 logging), isolating high-risk pods inside GKE Sandbox (`gVisor`), enforcing Pod Security Standards (`restricted` labeling), and mounting Secret Manager secrets via CSI (`SecretProviderClass`). Use when auditing cluster security posture, isolating namespaces, applying pod security standards, setting up Workload Identity, or configuring network policies and secret volume mounts. Don't use for cluster-wide control plane security, RBAC hardening, Binary Authorization, Shielded Nodes, or enabling platform-level GKE add-ons (use gke-platform-security instead).
Generate TAAG/FIGlet-style ASCII art banners using figlet.js (FIGfont spec), with layout controls (horizontal/vertical layout, width, whitespaceBreak) and optional ANSI 256 coloring.
Input a creator's original caption or script and receive 3-5 adapted ad copy variations optimized for awareness, consideration, and conversion objectives. This skill should be used when adapting creator content for paid ads, turning organic creator posts into ad copy, writing whitelisted ad variations from influencer content, creating spark ad captions from creator videos, generating partnership ad copy from UGC, converting creator scripts into paid media copy for Meta or TikTok, building ad copy variations by funnel stage from creator content, repurposing influencer captions for paid social, or writing ad text for boosted creator posts. For getting usage rights before running ads, see usage-rights-guide. For building content concepts before the creator films, see creator-content-concept-generator. For adapting content across organic platforms, see multi-platform-format-adapter.
Build and deploy parallel execution via subagent waves, agent teams, and multi-wave pipelines. Use when the Decomposition Gate identifies 2+ independent actions or when spawning teams. NOT for single-action tasks or non-parallel work.
Remove unused Docker containers, images, and volumes to free up disk space.
Orchestrate large-scale TYPO3 code changes across multiple files in parallel. Migrations, bulk TCA modernization, Fluid template refactoring, hook-to-event conversions, namespace renames, and extension-wide upgrades. Decomposes work into independent units, executes them, and verifies with tests. Use when working with batch, migrate, bulk, mass refactor, convert all, upgrade all, rename across, find and replace, parallel, codemod, TYPO3 migration.
Spawn 10 independent parallel agents to analyze source material from distinct perspectives, synthesize findings, and apply improvements to a target agent or skill. Use when source material is complex and multi-angle extraction justifies 3-5x token cost over inline analysis. Use for "parallel analysis", "multi-perspective", or "deep extraction". Do NOT use for routine improvements, simple source material, or when token budget is limited.
One-off background removal (local image -> transparent PNG) using the official `@transloadit/node` CLI. Use a minimal `/image/bgremove` steps JSON and download the result to an explicit `.png` path via `-o`.
Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.