Loading...
Loading...
Found 27 Skills
Analyzes existing iOS/macOS/Apple platform projects to create a comprehensive, phased plan for building a watchOS companion or standalone app. Use when users want to add watchOS support to an existing Apple platform app, create a Watch app version of their iOS app, or build watchOS features. The skill digests project architecture, identifies patterns, analyzes API compatibility, searches for current watchOS documentation, and produces a detailed implementation plan with API availability warnings before any code generation.
Apple Core Bluetooth framework for BLE and Bluetooth Classic. Use for central/peripheral workflows, scanning, connecting, advertising, GATT services/characteristics, read/write/notify, L2CAP, background processing or state restoration, and error handling across Apple platforms.
Xcode 26 and Apple platform update notes with a focus on Liquid Glass, Foundation Models Framework, and Apple Intelligence. Use when asked to explain, summarize, compare, or implement Xcode 26 era framework changes across SwiftUI, UIKit, AppKit, Foundation, App Intents, StoreKit, MapKit, WidgetKit, visionOS, or Swift language features.
Create or update a shared Apple design context document that other HIG skills use to tailor guidance. Use when the user says "set up my project context," "what platforms am I targeting," "configure HIG settings," or when starting a new Apple platform project. Also activates when other HIG skills need project context but none exists yet. This skill creates .claude/apple-design-context.md so that hig-foundations, hig-platforms, hig-components-*, hig-inputs, and hig-technologies can provide targeted advice without repetitive questions.
LLDB debugger skill for C/C++/Swift/Objective-C programs. Use when debugging with LLDB on macOS, FreeBSD, or Linux-clang environments, mapping GDB mental models to LLDB commands, using LLDB in Xcode or VS Code, or debugging Swift/Objective-C. Activates on queries about LLDB commands, GDB to LLDB migration, Apple platform debugging, LLDB Python scripting, or IDE-integrated debugging with clang-built binaries.
Use when planning comprehensive Liquid Glass adoption across an app, auditing existing interfaces for Liquid Glass compatibility, implementing app icon updates, or understanding platform-specific Liquid Glass behavior - comprehensive reference guide covering all aspects of Liquid Glass adoption from WWDC 2025
Use when adding Auth0 authentication to an iOS, macOS, tvOS, watchOS, or visionOS application — integrates the Auth0.swift SDK for native Apple platform authentication using Web Auth, CredentialsManager, and biometric protection.
Expert in Swift and SwiftUI development for iOS, macOS, and Apple platforms
iOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guidelines.
Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.
Terminal emulation, text rendering optimization, and SwiftTerm integration for modern Swift applications
Use when researching or implementing anything related to Apple platforms (iOS, iPadOS, macOS, watchOS, tvOS, visionOS), Swift/Objective-C APIs, Apple frameworks, WWDC sessions, or Apple Developer Documentation. Triggers include: "find Apple's docs", "latest API guidance", "WWDC session", "platform availability", "SwiftUI/UIKit/AppKit/Combine/AVFoundation/etc.", or any Apple SDK coding question where authoritative docs are needed. Always use the apple-docs MCP tools for discovery and citations instead of general web search.