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Found 21 Skills
Expert SwiftGen decisions for iOS/tvOS: when type-safe assets add value, template selection trade-offs, organization strategies, and build phase configuration. Use when setting up SwiftGen, choosing templates, or debugging generation issues. Trigger keywords: SwiftGen, type-safe, Asset, L10n, ImageAsset, ColorAsset, FontFamily, swiftgen.yml, structured-swift5, code generation, asset catalog
Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.
Use when building or debugging WordPress blocks with Blockstudio — a PHP-first block framework. Invoke for block.json configuration, PHP/Twig/Blade templates, field definitions, asset enqueuing (global-*, style.css, script.js), code-snippet directories, Build::init() setup, blockstudio.json settings, and Composer installation.
Gate DEX comprehensive wallet skill. Unified entry point supporting: authentication login, asset queries, transfer execution, DApp interactions, CLI command-line for five major modules. Use when users mention login, check balance, transfer, DApp interaction, signing, gate-wallet, CLI, command-line, openapi-swap and other wallet-related operations. Route to specific operation reference files through sub-function routing.
Drupal Front End Specialist skill for theme development, Twig templates, and rendering system (Drupal 8-11+). Use when working with Drupal themes, Twig syntax, preprocessing, CSS/JS libraries, or template suggestions.
Convert Markdown manuscripts and local image assets into verifiable EPUB: Fix/normalize image references and extensions, maintain title-level TOC, and perform basic package structure checks.
Upload local assets (images, mockups, extracted HTML) to a Stitch project. ALWAYS use this skill when you need to upload visual assets or full HTML pages to Stitch, particularly when direct MCP tool calls fail or truncate due to base64 token limits.
Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C# code generation, asset graph queries, project validation, and editor launch.
Shared workflow rules for SpriteCook. Use together with spritecook-generate-sprites or spritecook-animate-assets for credits, downloads, asset manifests, safe auth handling, and recommended defaults.