Loading...
Loading...
Found 17 Skills
Route Unity and Unreal frame-time complaints into one bottleneck-first profiling brief. Use when the main job is interpreting profiler screenshots, `stat unit` / `stat gpu` output, benchmark-route complaints, or Steam Deck / target-device review packets; choosing the smallest useful next capture; naming one primary bottleneck family; and deciding whether to stay with quick packets, move to an engine-native profiler, or escalate further. Route generic app/service tuning to `performance-optimization`, build/editor/package failures to `game-build-log-triage`, broader game-production coordination to `bmad-gds`, and mixed demo/community feedback to `game-demo-feedback-triage`.
Diagnostic audit across all seven layers — identifies the bottleneck layer and recommends where to focus
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
Evidence-based memory optimization from real usage patterns. Analyzes recall performance, identifies bottlenecks, suggests consolidation/pruning/enrichment, and tracks improvement over time via checkpoint Q&A.
Trace agent execution by collecting spans and building a trace tree for a task