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Found 18 Skills
Professional graphic design principles for digital and print media. Use when creating visual designs, choosing color palettes, typography, layouts, or providing design feedback.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Creating pixel art textures for Hytale following official art style guidelines. Covers texture density (32px/64px), color theory, shadow painting, avoiding pure black/white, and texture techniques. Use when creating textures for blocks, items, characters, or any visual assets.
General UI/UX judgment for layout, polish, visual hierarchy, spacing, typography, color, and accessibility. Use when no product-specific or Frappe-specific design system skill applies.
Color science expert skill with 286K words of reference material covering OKLCH/OKLAB, palette generation, accessibility/contrast, color naming, pigment mixing, and historical color theory.
Transform a user-supplied photo into an expressive minimal zine poster made only from original source-derived illustration, an artistic proposition, emotional tension, visual metaphor, spacious negative space, art-directed high-chroma color, and unconstrained authorial typography. Let wording, language, amount, placement, type voices, scale, direction, legibility, and image interaction follow expression and aesthetic judgment rather than presets. Preserve source orientation by default with a 3:5 portrait output or 5:3 landscape output. Add source-derived distributed supporting accents and a natural isolated-contour option alongside adaptive paper-edge transitions. Support an exact `单色块模式` trigger for one contiguous saturated color field with all remaining forms in neutral ink. Use for authored abstract or editorial reinterpretations that communicate an emotion or idea without embedding, cropping, tracing, or preserving the original photographic material in the final image.