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Found 196 Skills
Expert senior-level Go guidance for architecture, API-first design/codegen, advanced concurrency, performance tuning, testing/quality, cloud-native 12-factor practices, and Go 1.24+ tooling for large-scale systems.
Complete guide for Rust systems programming including ownership, borrowing, concurrency, async programming, unsafe code, and performance optimization
Ruby performance optimization guidelines. This skill should be used when writing, reviewing, or refactoring Ruby code to ensure optimal performance patterns. Triggers on tasks involving object allocation, collection processing, ActiveRecord queries, string handling, concurrency, or Ruby runtime configuration.
Idiomatic Go patterns for errors, interfaces, concurrency, and packages. Use when: - Writing or reviewing Go code - Designing interfaces or package structure - Implementing concurrency patterns - Handling errors and context propagation - Structuring Go projects Keywords: Go, golang, error wrapping, interface design, goroutine, channel, context, package design, dependency injection, race condition
Go programming language skill for writing idiomatic Go code, code review, error handling, testing, concurrency, security, and program design. Use when writing Go code, reviewing Go PRs, debugging Go tests, fixing Go errors, designing Go APIs, implementing security-sensitive code, handling user input, authentication, sessions, cryptography, or asking about Go best practices. Covers table-driven tests, error wrapping, goroutine patterns, interface design, generics, iterators, stdlib patterns up to Go 1.26, and OWASP security practices.
Use this skill whenever writing, reviewing, debugging, or refactoring TypeScript code that uses the Effect-TS library. Trigger when you see imports from `effect`, `effect/*`, or any `@effect/*` scoped package (schema, platform, sql, opentelemetry, cli, cluster, rpc, vitest). Trigger on Effect-specific constructs: Effect.gen generators, Schema.Struct/Schema.Class definitions, Layer/Context.Tag/Service patterns, Effect.pipe pipelines, Data.TaggedError/Data.Class error types, Ref/Queue/PubSub/Deferred concurrency primitives, Match module, Config providers, Scope/Exit/Cause/Runtime patterns, or any code using Effect's typed error channel (E parameter). Also trigger when the user asks about Effect patterns, migration from Promises/fp-ts/neverthrow to Effect, or how to structure an Effect application. Covers the full ecosystem: core Effect type, Schema validation, error management, concurrency (fibers, queues, semaphores, pools), streams/sinks, services and layers (DI), resource management, scheduling, observability, platform APIs, and AI integration. Do NOT trigger for React's useEffect, Redux side effects, or general English usage of "effect" unless the context clearly involves the Effect-TS library.
Use this skill when working with audio, sound, music, UAudioComponent, PlaySoundAtLocation, SoundCue, MetaSound, attenuation, submix, concurrency, SFX, or spatial audio in Unreal Engine. See references/audio-setup-patterns.md for music system and ambient soundscape architectures. For VFX audio synchronization, see ue-niagara-effects.
Reviews Go code for idiomatic patterns, error handling, concurrency safety, and common mistakes. Use when reviewing .go files, checking error handling, goroutine usage, or interface design.
Provides Python async/await patterns and asyncio best practices. Activated when the user asks about async/await patterns, asyncio best practices, concurrent tasks, async generators, task groups, async context managers, event loops, running blocking code in async, or async testing. Covers asyncio, concurrency, async iterators, semaphores, and asynchronous programming patterns in Python.
Write idiomatic Go with goroutines, channels, and interfaces. Use for Go development, concurrency, or performance.
Review Java code for language and runtime conventions: concurrency, exceptions, try-with-resources, API versioning, collections and Streams, NIO, and testability. Language-only atomic skill; output is a findings list.
Comprehensive Java development best practices covering SOLID principles, DRY, Clean Code, Java-specific patterns (Optional, immutability, streams, lambdas), exception handling, collections, concurrency, testing with JUnit 5 and Mockito, code organization, performance optimization, and common anti-patterns. Essential reference for uncle-duke-java agent during code reviews and architecture guidance.