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Found 26 Skills
Agent skill for memory-coordinator - invoke with $agent-memory-coordinator
Pre-publish verification gauntlet for Roblox games
Read and write to Upstash Redis-compatible key-value store via REST API. Use when there is a need to save or retrieve key-value data, use Redis features (caching, counters, lists, sets, hashes, sorted sets, etc.) for the current interaction, or when the user explicitly asks to use Upstash or Redis.
SwiftData persistence and data-layer architecture for iOS 26 / Swift 6.2 clinic modular MVVM-C apps. Use when writing, reviewing, or refactoring @Model entities, repository implementations, stale-while-revalidate reads, optimistic queued writes, sync/retry behavior, and SwiftUI integration that keeps SwiftData types inside Data-only boundaries.
Use when deploying a database to Zeabur. Use when user needs MySQL, PostgreSQL, MongoDB, or Redis. Use when user says "I need a database", "add database", "deploy postgres", "set up MySQL", "add Redis", "add MongoDB", or "connect to database". Also use when user mentions data persistence issues like "data lost after restart", "data not saved", "data disappears", "need persistent storage for data", or "how to persist data". Also use when integrating a database with an existing service.
Use when you need MongoDB persistence in Micronaut — including @MongoRepository design, document modeling, indexes, query patterns, and error handling. This should trigger for requests such as Add MongoDB in Micronaut; Review Micronaut Data Mongo design; Improve error handling for Micronaut Mongo operations. Part of cursor-rules-java project
Code review with security, performance, and monetization lenses for Roblox projects
주식/ETF 분석 결과 파일 저장 프로토콜. Write 도구 사용 규칙, 저장 경로 컨벤션, 실패 시 응답 형식을 정의합니다.
Detect and classify candlestick patterns from ingested OHLCV data
Persist canister state across upgrades. Covers StableBTreeMap and MemoryManager in Rust, persistent actor in Motoko, and upgrade hook patterns. Use when dealing with canister upgrades, data persistence, data lost after upgrade, stable storage, StableBTreeMap, pre_upgrade traps, or heap vs stable memory. Do NOT use for inter-canister calls or access control — use multi-canister or canister-security instead.
SwiftData patterns — autosave, relationships, dangerous predicates, CloudKit constraints, indexing, class inheritance. Use when writing, reviewing, or debugging SwiftData code.
Use when implementing save/load systems, player progress persistence, or data serialization in Unreal Engine. Triggers on: save game, USaveGame, FArchive, serialization, SaveGameToSlot, config, persist data, save file, load game. See references/save-system-architecture.md for full slot management and multi-user patterns.