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Found 32 Skills
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
Load when user says "mental model", "think through this", "structured thinking", "help me decide", "analyze this problem", "first principles", "pre-mortem", "stakeholder mapping", "what framework should I use", or any specific model name. Provides 59 thinking frameworks for decision-making, problem decomposition, and strategic analysis.
Use historical analogies to inform strategic decisions by identifying structural similarities and differences between past and present situations. Use this skill when the user draws on historical precedent to justify a strategy, needs to evaluate whether a historical comparison is valid, or wants to learn from past events — even if they say 'this is like the dotcom bubble', 'history repeats itself', or 'what can we learn from how X handled this'.
MUST USE when designing ClickHouse architectures, selecting between ingestion or modeling patterns, or translating best practices into workload-specific system designs. Complements clickhouse-best-practices with decision frameworks and explicit provenance labels.
Evaluate trade-offs and produce a Trade-off Evaluation Pack (trade-off brief, options+criteria matrix, all-in cost/opportunity cost table, impact ranges, recommendation, stop/continue triggers). Use for tradeoff/trade-off, pros and cons, cost-benefit, opportunity cost, build vs buy, ship fast vs ship better, continue vs stop (sunk costs). Category: Leadership.
Use when making high-stakes decisions under uncertainty that require stakeholder buy-in. Invoke when evaluating strategic options (build vs buy, market entry, resource allocation), quantifying tradeoffs with uncertain outcomes, justifying investments with expected value analysis, pitching recommendations to decision-makers, or creating business cases with cost-benefit estimates. Use when user mentions "should we", "ROI analysis", "make a case for", "evaluate options", "expected value", "justify decision", or needs to combine estimation, decision analysis, and persuasive communication.
Framework for structured product decision-making. Use when facing complex tradeoffs, aligning stakeholders, documenting decisions, or choosing between multiple valid approaches.
Convenes expert panels for problem-solving. Use when user mentions panel, experts, multiple perspectives, MECE, DMAIC, RAPID, Six Sigma, root cause analysis, strategic decisions, or process improvement.
Channel the mental models, decision frameworks, and communication style of real experts (Steve Jobs, DHH, Rich Hickey, etc.) to approach problems the way they would. Use when the user says "summon", "channel", "what would [name] think", "ask [name]", or wants an expert perspective on a problem.
Conduct structured policy analysis including problem definition, alternative evaluation, and evidence-based recommendation. Use this skill when the user needs to evaluate policy options, compare interventions, assess regulatory impact, or make public sector recommendations — even if they say 'which policy should we adopt', 'what's the best approach to this public problem', or 'evaluate these policy alternatives'.
Synthesize supply-side and demand-side evidence into a practical sourcing judgment for a product, niche, or shortlist without collapsing platform data collection and business judgment into one step.
Plans technical projects with risk-first development, milestone structuring, and managed deferral. Use when planning software projects, defining milestones, structuring development phases, or breaking down complex tasks into manageable iterations.