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Found 23 Skills
Write clear design rationale connecting decisions to user needs, business goals, and principles.
Activate a brutally honest, skeptical architectural partner that stress-tests ideas, architectures, and assumptions. Use when the user says "reality check", wants their design challenged, asks if their idea is sound, wants a devil's advocate review, or wants architectural critique without hand-holding.
Create, refine, review, critique, or iterate on low-fidelity grey wireframes under `stardust/wireframes/**/*.html` — structure, hierarchy, section order, spatial relationships, annotations, section metadata (`data-section`/`data-intent`/`data-layout`), and multi-page fragment/reuse mapping (`data-fragment*`). Rendered from briefings. No brand required. Optional stage: users can skip to `/stardust:prototype` for branded layout directly. Use when the user wants to validate page structure before visual design, annotate a wireframe, mark reusable fragments across pages, when the user asks to change, refine, refactor, review, improve, polish, critique, or iterate on structure, section order, or block placement, or whenever the user asks to modify a file under `stardust/wireframes/**/*.html`.
Use when creating or developing anything, before writing code or implementation plans - refines rough ideas into fully-formed designs through structured Socratic questioning, alternative exploration, and incremental validation
DESIGN-CATALOG
Choose the right prototyping fidelity and method for the design question.
Designer's eye plan review — interactive, like CEO and Eng review. Rates each design dimension 0-10, explains what would make it a 10, then fixes the plan to get there. Works in plan mode. For live site visual audits, use /design-review. Use when asked to "review the design plan" or "design critique". Proactively suggest when the user has a plan with UI/UX components that should be reviewed before implementation.
You MUST use this before any creative work — creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements, and design before implementation.
Clarify intent, propose 2-3 approaches, embedded grill to stress-test the chosen path. Use before any creative work — new features, components, behavior changes, design questions. Mockup-only requests use mockup quick-mode (no spec/plan ceremony).
Plan and run usability tests on existing or prototype designs including test design, task scripts, moderation, observation, and findings synthesis. Use this skill whenever the user wants to test usability, run a moderated test, run an unmoderated test, validate a design, find usability issues, or improve task completion. Triggers on usability test, usability testing, moderated test, unmoderated test, task script, think aloud, prototype testing, user testing, design validation, task completion. Also triggers when the user has built something and wants to know if real users can use it before shipping.
Design stress-test engine. Does NOT generate designs — it pressure-tests YOUR existing draft against real-world edge cases, code constraints, and failure paths. One sharp question at a time, drilling down the decision tree, using code facts to stress-test assumptions, then outputs a tight Facet Brief. NOT for: executing clear tasks, factual Q&A, or pure brainstorming (go brainstorm first, then come back with a direction). Triggers: "facet / pressure-test this plan / stress-test the design".