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Found 60 Skills
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.
MCP server for AI-assisted Godot 4 project inspection, editing, validation, and runtime automation via WebSocket bridge
Lua development guidelines covering tables, metatables, error handling, game development, and performance optimization.
Colyseus multiplayer patterns for Starwards - @gameField decorators, state sync, JSON Pointer commands, room architecture, and avoiding common Colyseus pitfalls; state is source of truth, server authoritative
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
Expert blueprint for genre-specific project boilerplates (2D platformer, top-down RPG, 3D FPS) including directory structures, AutoLoad patterns, and core systems. Use when bootstrapping new projects or migrating architecture. Keywords project templates, boilerplate, 2D platformer, RPG, FPS, AutoLoad, scene structure.
Lua scripting for game development, embedded systems, and configuration. Use for .lua files.
Autonomous TDD development loop with parallel agent swarm, category evolution, and convergence detection. Use when running autonomous game development, quality improvement loops, or comprehensive codebase reviews.
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Add music and sound effects to a game using Strudel.cc — background music, gameplay themes, and SFX
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games