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Found 65 Skills
Writes an implementation plan with small steps, exact files to touch, and verification commands. Use before making non-trivial changes.
Prompt for creating detailed feature implementation plans, following Epoch monorepo structure.
Transforms a rough idea into a detailed design document with implementation plan. Follows Prompt-Driven Development — iterative requirements clarification, research, design, and planning.
Explore codebase, write spec + battle plan — zero questions, pure code research
Use for planning work
Phase 2 of disciplined development. Creates implementation plans based on approved research. Specifies file changes, function signatures, test strategy, and step sequence. Requires human approval before implementation.
Create a new track with specification and phased implementation plan
Turn ideas into designs through collaborative dialogue. Use when user wants to brainstorm, design features, explore approaches, or think through implementation before coding.
Use after research (Z01 files exist) to create implementation plan - follow structured workflow
Planning agent that creates implementation plans and handoffs from conversation context
A documentation-focused skill for game architecture design. Produces technical selection, design, and planning documents through a structured pipeline. Use this skill to generate requirement analysis, technical design, and implementation planning documents for new game projects or major feature development.
Use when creating implementation plans for features or tasks. Focuses on tactical execution planning with clear tasks, dependencies, and success criteria.