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Found 22 Skills
Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.
Configure Steedos Server via environment variables and YAML settings files. Covers required env vars (MONGO_URL, ROOT_URL, B6_TRANSPORTER, B6_CACHER), steedos-config.yml project settings, default.steedos.settings.yml template with env interpolation, datasources, tenant settings, CFS file storage (local, aliyun, aws, steedosCloud), SSO/OIDC, email, SMS, push notifications, and frontend asset URLs.
Manages internationalization strings and translation workflows using i18next and react-i18next. Use when adding new text, supporting additional languages, or implementing pluralization and interpolation in Fitness Tracker App.
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network prediction, interpolation, extrapolation, GGPO, lockstep, real-time multiplayer, networking, multiplayer, gamedev, realtime, client-server, p2p, netcode, synchronization, lag-compensation, matchmaking" mentioned.
Build PromQL, LogQL, TraceQL queries for Perses panels. Validate query syntax, suggest optimizations, handle variable templating with Perses interpolation formats. Integrates with prometheus-grafana-engineer for deep PromQL expertise. Use for "perses query", "promql perses", "logql perses", "perses panel query". Do NOT use for datasource configuration (use perses-datasource-manage).
Production recipes for GSAP SVG animations. Companion to official gsap-plugins skill (API reference). Triggers: SVG animation, GSAP SVG, path drawing, strokeDashoffset, DrawSVG, drawSVG, SVG morph, MorphSVGPlugin, circuit tree, circuit board, CTAHud, HUD animation, pulse ring, scallop wave, SVG stagger, SVG fill, SVG stroke, SVG cleanup, feGaussianBlur, SVG glow, SVG blink, shape overlay, page transition, section transition, smooth morph, morph interpolation, dynamic morphing, SVG curtain, shape transition. Non-triggers: Not for text animation (use gsap-text), scroll reveals without SVG (use gsap-scroll), mouse interactions (use gsap-interact), or non-SVG visual effects (use gsap-vfx). Outcome: Produces SVG animations — path drawing, morphing, circuit board patterns, HUD systems, pulse rings, and scallop waves.
Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo effects.
Apply modern Swift language patterns and idioms for non-concurrency, non-SwiftUI code. Covers if/switch expressions (Swift 5.9+), typed throws (Swift 6+), result builders, property wrappers, opaque and existential types (some vs any), guard patterns, Never type, Regex builders (Swift 5.7+), Codable best practices (CodingKeys, custom decoding, nested containers), modern collection APIs (count(where:), contains(where:), replacing()), FormatStyle (.formatted() on dates, numbers, measurements), and string interpolation patterns. Use when writing core Swift code involving generics, protocols, enums, closures, or modern language features.
Use when running video data augmentation and auto-labeling workflows on OSMO: flow selection, preflight, submit-time interpolation, monitoring, and output retrieval. Trigger keywords: video data augmentation, data enrichment, auto labeling, VDA demo, OSMO workflow, pseudo labeling.
Build, troubleshoot, and test VoltSP pipelines (Java DSL and YAML API), including runtime configuration/secrets interpolation and deployment via CLI or Kubernetes/Helm. Use when authoring pipeline definitions, environment configs, plugin extensions, or pipeline validation tests.