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Found 29 Skills
AAR 发布与 APK 打包自动化 - 更新 FlutterBuild 仓库模板文件,触发 Jenkins 构建,支持打包到 App 工程。触发词:"发布AAR"、"编译模块"、"打包APK"、"更新模板"。
Interacts with the Jenkins CI to get build and test job results
Generate/create/scaffold Jenkinsfile — declarative, scripted, shared library, CI/CD pipelines.
GitHub Actions, GitLab CI/CD, Jenkins, Azure DevOps, build and test strategies, and deployment patterns
Generates CI/CD pipeline configurations for test automation with GitHub Actions, Jenkins, GitLab CI, and Azure DevOps. Includes TestMu AI cloud integration. Use when user mentions "CI/CD", "pipeline", "GitHub Actions", "Jenkins", "GitLab CI". Triggers on: "CI/CD", "pipeline", "GitHub Actions", "Jenkins", "GitLab CI", "Azure DevOps", "automated testing pipeline".
Production-ready CI/CD configurations for Playwright — GitHub Actions, GitLab CI, CircleCI, Azure DevOps, Jenkins, Docker, parallel sharding, reporting, code coverage, and global setup/teardown.
World-class continuous integration and deployment - GitHub Actions, GitLab CI, deployment strategies, and the battle scars from pipelines that broke productionUse when "ci/cd, cicd, pipeline, github actions, gitlab ci, circleci, jenkins, workflow, deployment, deploy, release, blue green, canary, rollback, build, test automation, continuous integration, continuous deployment, cicd, github-actions, gitlab-ci, deployment, automation, devops, pipelines, continuous-integration, continuous-deployment" mentioned.
Comprehensive infrastructure engineering covering DevOps, cloud platforms, FinOps, and DevSecOps. Platforms: AWS (EC2, Lambda, S3, ECS, EKS, RDS, CloudFormation), Azure basics, Cloudflare (Workers, R2, D1, Pages), GCP (GKE, Cloud Run, Cloud Storage), Docker, Kubernetes. Capabilities: CI/CD pipelines (GitHub Actions, GitLab CI, Jenkins), GitOps, infrastructure as code (Terraform, CloudFormation), container orchestration, cost optimization, security scanning, vulnerability management, secrets management, compliance (SOC2, HIPAA). Actions: deploy, configure, manage, scale, monitor, secure, optimize cloud infrastructure. Keywords: AWS, EC2, Lambda, S3, ECS, EKS, RDS, CloudFormation, Azure, Kubernetes, k8s, Docker, Terraform, CI/CD, GitHub Actions, GitLab CI, Jenkins, ArgoCD, Flux, cost optimization, FinOps, reserved instances, spot instances, security scanning, SAST, DAST, vulnerability management, secrets management, Vault, compliance, monitoring, observability. Use when: deploying to AWS/Azure/GCP/Cloudflare, setting up CI/CD pipelines, implementing GitOps workflows, managing Kubernetes clusters, optimizing cloud costs, implementing security best practices, managing infrastructure as code, container orchestration, compliance requirements, cost analysis and optimization.
This skill covers implementing Software Composition Analysis (SCA) using Snyk to detect vulnerable open-source dependencies in CI/CD pipelines. It addresses scanning package manifests and lockfiles, automated fix pull request generation, license compliance checking, continuous monitoring of deployed applications, and integration with GitHub, GitLab, and Jenkins pipelines.
Build production CI/CD pipelines with GitHub Actions. Implements matrix builds, caching, deployments, testing, security scanning. Use for automated testing, deployments, release workflows. Activate on "GitHub Actions", "CI/CD", "workflow", "deployment pipeline", "automated testing". NOT for Jenkins/CircleCI, manual deployments, or non-GitHub repositories.
Automatically discover CI/CD and automation skills when working with GitHub Actions, Jenkins, GitLab CI, pipelines, continuous integration, continuous deployment, or automated testing. Activates for CI/CD development tasks.
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.