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Found 39 Skills
Phase coordination, agent handoffs, and workflow state machine management
NPC pathfinding, enemy AI, state machines, and spawn systems for Roblox. PathfindingService usage, modifiers, waypoint handling, blocked paths. Sourced from official Roblox creator docs and production patterns.
AWS Step Functions workflow orchestration with state machines. Use when designing workflows, implementing error handling, configuring parallel execution, integrating with AWS services, or debugging executions.
ADHD-optimized task state machine with abandonment detection and interventions. Use when: (1) user initiates any task, (2) providing solutions to problems, (3) detecting context switches, (4) user says "done", "completed", "finished", (5) session ends with pending tasks, (6) >30 minutes since solution provided. Tracks complexity, clarity, domain (BUSINESS/MICHAEL/FAMILY/PERSONAL), and triggers interventions.
Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game rules. Covers reducers, state machines, and undo/redo.
Generate diagrams (state machines, class diagrams) from natural language requirements using Umple. Use when user requests: (1) State machine diagrams (2) UML class diagrams (3) Diagram generation from text descriptions, (4) Any mention of Umple diagram generation, (5) Visual representation of states, transitions, events, classes, or relationships. Outputs SVG diagrams with organized folder structure.
Use when implementing Disney's 12 animation principles with Rive interactive animations
GitHub issue state machine and code integration patterns. Covers state transitions (needs-triage → accepted → in-progress → completed), branch naming (feat/123-desc), PR linking (Closes
Official Framer Motion skill for animation variants — state machines, orchestrated animations, stagger, repeat, sequencing. Use when building orchestrated animations, animation state machines, staggered entrances, or when asking about Framer Motion variants, transition variants, or choreographed animations.
Specialized business logic evaluator for the Evaluate-Loop. Use this for evaluating tracks that implement core product logic — pipelines, dependency resolution, state machines, pricing/tier enforcement, packaging. Checks feature correctness against product rules, edge cases, state transitions, data flow, and user journey completeness. Dispatched by loop-execution-evaluator when track type is 'business-logic', 'generator', or 'core-feature'. Triggered by: 'evaluate logic', 'test business rules', 'verify business rules', 'check feature'.
Async job processing with validated state transitions, progress tracking, and asset linking. Ensure jobs always reach terminal states with proper error handling.
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.