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Found 243 Skills
Choose and implement React state management solutions including Context, Zustand, Redux Toolkit, TanStack Query, and Jotai. Use when selecting state management, implementing global state, or managing server state in React applications.
Redux adapter for json-render's StateStore interface. Use when integrating json-render with Redux or Redux Toolkit for state management via @json-render/redux.
Implementation of MVVM-style Data Binding for Unity UI Toolkit using the [CreateProperty] attribute and BindableProperty wrappers.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Toolkit client usage for AIClient, AppDBClient, WorkflowClient, and CodeEngineClient.
This skill should be used when the user asks to "create a new React project", "setup a react app", "new react frontend", "scaffold a react spa", "initialize a react frontend", or "start a new react app". Scaffolds a React 19 + Vite + TypeScript + Tailwind CSS v4 + shadcn/ui + Redux Toolkit SPA with auth and routing.
Expert in React state management including Redux Toolkit, Zustand, Jotai, React Query/TanStack Query, and Context API. Use for state architecture decisions, performance issues, or complex state logic.
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.
Use this when setting up a new Redux Toolkit app or modernizing an existing React + Redux codebase. Covers configureStore, Provider wiring, typed hooks, hooks-first React-Redux usage, feature folders, and the correct store lifetime for SPA and SSR-heavy React environments.
Presentation toolkit (.pptx). Create/edit slides, layouts, content, speaker notes, comments, for programmatic presentation creation and modification.
Spreadsheet toolkit (.xlsx/.csv). Create/edit with formulas/formatting, analyze data, visualization, recalculate formulas, for spreadsheet processing and analysis.