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Found 20 Skills
Game development expert including DragonRuby, Unity, and game mechanics
Sets up the Meta XR Simulator for testing Meta Quest and Horizon OS apps without a physical device. Use when configuring device-free testing for Unity or Unreal projects.
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta Quest and Horizon OS. Use when setting up TMP UI, fixing missing TMP materials or fonts, or resolving pink/magenta TMP text.
Rapid-prototyping mentor for Unity game development driven through the Unity MCP. Teaches how to DECIDE before coding — core-loop value, <1h feasibility, 10x-simpler version, asset-over-custom, odds of finishing the game. Mandate: gameplay validation first, fast iteration, minimal architecture. Trigger: when planning, proposing, or implementing any gameplay feature, mechanic, or system in a Unity game jam or prototype (also: "prototipado", "game jam", "core loop", "que el juego sea divertido").
Source-anchored design rules for YooAsset v2.3.18
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. Use when capturing the passthrough camera image/texture, reading the camera pose and intrinsics, projecting camera pixels into world space via `PassthroughCameraAccess.ViewportPointToRay`, wiring camera frames into ML/CV models, or reasoning about resolution, permissions, vendor tags, and the pinhole/principal-point model. For projecting the image onto a flat world-space surface (frustum-slice quad / image-plane overlay) see references/principal-point-offset.md; for placing 2D ML detections as world-space 3D bounding boxes see references/detection-bounding-boxes.md. Skip if the user only wants to cast the user's POV (use the Media Projection API instead) or is doing screen-space-only overlays.
Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.