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Found 184 Skills
When msw-search cannot find a suitable sprite RUID, draw a pixel art sprite directly with SVG / HTML5 Canvas / HTML code, render it to PNG, and upload it via msw-mcp `asset_create_resource_storage_item` to obtain a sprite RUID. Two style modes are supported: chunky pixel (retro / icon / tile feel) and maple cartoon (MapleStory-inspired character / NPC feel). Triggers: draw sprite directly, create sprite, image generation, custom graphic, pixel art, cartoon sprite, maple style, chibi character, painter, draw a sprite, make an icon, create NPC image directly, draw a slime, custom sprite.
The Meta-Skill for managing standard capabilities. Use it to install, update, or list available standard skills (like auto-committer, context-code-explainer).
TypeScript strict patterns and best practices. When implementing or refactoring TypeScript in .ts/.tsx (types, interfaces, generics, const maps, type guards, removing any, tightening unknown).
Use this when you need to evaluate the risks and benefits of accepting, negotiating before accepting, pausing, or rejecting outsourcing projects, internal projects, or requirements. It is particularly suitable for scenarios with ambiguity in scope, acceptance criteria, payment terms, compliance, project timelines, or dependencies, as well as high-uncertainty situations such as emergency task insertion, contract renewal/modification, multi-requirement prioritization, or AI/LLM-related initiatives.
Authors MSW `.behaviourtree` files end-to-end and maintains the project-specific authoring spec (`.behaviourDocs/bt-spec.md`). Scans every `.codeblock` whose paired `.mlua` extends `ActionNode`/`DecoratorNode` to build a compact catalog of custom action/decorator UUIDs, propertyKey names, and version-stamped MODNativeType strings. Then generates the full tree: RootNode → Nodes graph, Blackboard variables, nodeProperties wiring, and self-validates parent/child consistency. Triggers: 'create behaviourtree', 'new BT', 'add a behaviour tree', 'BT node graph', '비헤이비어 트리 만들어', '.behaviourtree 생성', 'SequenceNode SelectorNode', 'Blackboard variable', 'definitionId codeblock', 'startNodeId', 'build BT spec', 'refresh bt-spec', 'generate behaviourtree catalog', 'BT 스펙 생성', 'bt-spec.md 만들어', 'rescan BT nodes'.
This skill provides comprehensive guidance for adapting Wan-series video generation models (Wan2.1/Wan2.2) from NVIDIA CUDA to Huawei Ascend NPU. It should be used when performing NPU migration of DiT-based video diffusion models, including device layer adaptation, operator replacement, distributed parallelism refactoring, attention optimization, VAE parallelization, and model quantization. This skill covers 9 major adaptation domains derived from real-world Wan2.2 CUDA-to-Ascend porting experience.
Use when facing hard architectural decisions, multiple valid approaches exist, need diverse perspectives before committing, or want M-of-N synthesis on complex problems
Enforce language-specific coding standards (Python/TS/JS/Go/Rust/C/C++) + PR/commit conventions.
Use when working with yt-dlp
vLLM Ascend plugin for LLM inference serving on Huawei Ascend NPU. Use for offline batch inference, API server deployment, quantization inference (with msmodelslim quantized models), tensor/pipeline parallelism for distributed serving, and OpenAI-compatible API endpoints. Supports Qwen, DeepSeek, GLM, LLaMA models with Ascend-optimized kernels.
SpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image, avatar item icon in inventory / shop / UI slot. Use when: assigning any RUID to a sprite renderer component, displaying an avatar item or resource as a thumbnail or icon, using animationclip directly in a renderer, rendering inventory item icons, displaying a thumbnail image in a world entity. Keywords: SpriteRUID, ImageRUID, thumbnail://, animationclip, RUID apply, RUID assign, thumbnail, item icon, sprite RUID, RUID to renderer
Design PM-friendly technical architecture for features. No code, only high-level design decisions.