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Found 33 Skills
Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.
Modern Angular (v20+) expert with deep knowledge of Signals, Standalone Components, Zoneless applications, SSR/Hydration, and reactive patterns. Use PROACTIVELY for Angular development, component architecture, state management, performance optimization, and migration to modern patterns.
NgRx state management best practices for Angular. Install alongside angular-best-practices.
Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.
Angular/TypeScript frontend expert. PROACTIVELY use when working with Angular, RxJS, NgRx. Triggers: angular, ngrx, rxjs, component.ts
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Expert in interactive entertainment, creating immersive experiences with Unity, Unreal Engine, and Godot.
Codebase analysis tool for quality-first editing. Scan before edit to understand relationships, patterns, and impact.
Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.
Angular architecture: Scope Rule, project structure, file naming, style guide. Trigger: When structuring Angular projects or deciding where to place components.
VR/AR development principles. Comfort, interaction, performance requirements.
RealityKit API reference — Entity, Component, System, RealityView, Model3D, anchor types, material system, physics, collision, animation, audio, accessibility