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Found 21 Skills
Designs software architecture and selects appropriate patterns for projects. Use when designing systems, choosing architecture patterns, structuring projects, making technical decisions, or when asked about microservices, monoliths, or architectural approaches.
AWS development with infrastructure automation and cloud architecture patterns
Code quality specialist: architecture patterns, refactoring, code review, development practices. 23 methodologies.
Domain-Driven Design system for software development. Use when designing new systems with DDD principles, refactoring existing codebases toward DDD, generating code scaffolding (entities, aggregates, repositories, domain events), facilitating Event Storming sessions, creating bounded context maps, or performing code reviews with a DDD lens. Covers both strategic design (bounded contexts, subdomains, context maps, ubiquitous language) and tactical design (entities, value objects, aggregates, domain services, repositories). Supports all major architecture patterns (Hexagonal/Ports & Adapters, CQRS, Event Sourcing, Clean Architecture) with language-agnostic guidance and concrete examples in Python and TypeScript.
Specialized in Component diagrams (Level 3) with folder structure mapping. Use this skill when the user needs to zoom into a single container to identify internal components, their responsibilities, and how they map to actual code folders (src/services, internal/).
System design and architecture expert for creating scalable distributed systems. Covers system design interviews, architecture patterns, and real-world case studies like Netflix, Twitter, Uber. Use when designing systems, writing architecture docs, or preparing for system design interviews.
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
NestJS best practices and architecture patterns for building production-ready applications. This skill should be used when writing, reviewing, or refactoring NestJS code to ensure proper patterns for modules, dependency injection, security, and performance.
Architecture patterns and best practices for giving AI agents email capabilities. Use when designing how agents send, receive, and manage email conversations, building two-way communication loops, implementing human-in-the-loop approval with drafts, choosing between WebSockets and webhooks, setting up multi-agent email topologies, handling OTP and verification flows, or securing agent email against prompt injection.