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Found 59 Skills
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.
React and Vite performance optimization guidelines. Use when writing, reviewing, or optimizing React components built with Vite. Triggers on tasks involving Vite configuration, build optimization, code splitting, lazy loading, HMR, bundle size, or React performance.
Configures Google Cloud Build pipelines with caching, parallel builds, and optimization. Use when setting up Cloud Build, optimizing build performance, or configuring CI/CD pipelines.
Analyze Rspack/Webpack bundles from local Rsdoctor build data without MCP. Zero-dependency JS CLI for chunk/module/package/loader insights.
Comprehensive guide and toolkit for diagnosing Rspack build issues. Quickly identify where crashes/errors occur, or perform detailed performance profiling to resolve bottlenecks. Use when the user encounters build failures, slow builds, or wants to optimize Rspack performance.
Configure and optimize Vite 7 for React projects. Covers build tooling, dev server, plugins, HMR, chunk splitting, Environment API, and Rolldown integration. Use when setting up Vite, configuring builds, optimizing bundles, managing plugins, or troubleshooting dev server. Triggers on vite, vite config, vite plugin, HMR, dev server, build optimization, chunk splitting, rolldown, vite proxy, environment api, rolldown-vite.
Build acceleration skill for C/C++ projects. Use when reducing compilation times with ccache, sccache, distcc, unity builds, precompiled headers, split DWARF, or IWYU. Covers caching strategies, distributed compilation, link time reduction, and diagnosing build bottlenecks. Activates on queries about slow builds, ccache, sccache, precompiled headers, unity builds, split-DWARF, or reducing C++ compile times.
Master Gradle - Kotlin DSL, task configuration, build optimization, caching
Best practices and guidelines for esbuild, the ultra-fast JavaScript and TypeScript bundler and minifier
Optimized Rust build operations with timing, profiling, and workspace support
Rust build time optimization skill for reducing slow compilation. Use when using cargo-timings to profile builds, configuring sccache for Rust, using the Cranelift backend, splitting workspaces for parallelism, choosing between thin LTO and fat LTO, or using the mold linker with Rust. Activates on queries about slow Rust compilation, cargo-timings, sccache Rust, cranelift backend, Rust workspace splitting, LTO tradeoffs, or mold linker with Rust.
Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.