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Found 19 Skills
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
GPUI UI framework best practices for building desktop applications. Use when writing GPUI code, creating UI components, handling state/events, async tasks, animations, lists, forms, testing, or working with Zed-style Rust GUI code.
gpui-component library patterns for building reusable UI components. Use when creating buttons, inputs, dialogs, forms, or following Longbridge component library conventions in GPUI applications.
Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.
Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.
Write a description to description GitHub Pull Request.