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Found 23 Skills
Iterative debug loop for Luau/Roblox issues
Rojo, Wally, Selene, StyLua, Lune, Aftman, luau-lsp, filesystem workflows, CI pipeline.
Roblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiences
Use for Roblox multiplayer communication across the client-server boundary: designing RemoteEvent, UnreliableRemoteEvent, and RemoteFunction flows; validating client requests; handling replication-aware gameplay; applying rate limits and anti-exploit checks; reasoning about network ownership, server-authority patterns, Input Action System use in authoritative gameplay, and streaming-sensitive multiplayer correctness.
Use for Roblox persistent data and cross-server state design: choosing between DataStoreService, OrderedDataStore, MemoryStoreService, and MessagingService; designing save and load flows, schema shape, versioning, metadata, retries, quotas, observability, and concurrency-safe coordination across servers.
Use this skill for any Roblox related tasks
Build 3D objects, props, maps, and environments in Roblox Studio via MCP. CSG patterns, spatial coordination, player scale reference, platform quirks. Use when the AI is placing parts, doing unions/subtracts, or building geometry.
Official Roblox Studio MCP server tools reference. What each tool does, how to use it, reliability patterns, and workflows for script editing, building, playtesting, and debugging. Use when the AI has an MCP connection to Roblox Studio.
12 production footguns ranked by severity. Data loss, exploits, memory leaks, mobile perf.
Lighting, atmosphere, post-processing, and visual mood for Roblox. Time of day, Lighting properties, Atmosphere, ColorCorrection, Bloom, DepthOfField, SunRays. Use when setting up environment visuals or creating mood/atmosphere.
Service hierarchy, 7 foundational patterns, cross-platform input. Client-server architecture, module patterns, framework options.