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Found 28 Skills
Compatibility alias for legacy pixel-avatar requests. Use this skill when old prompts explicitly reference pixel-avatar, then route to avatar-portrait with a pixel-art style requirement.
Generate personalized illustrated storybooks with custom artwork. Supports 5-10 pages (default 6), age-appropriate text length (3-18 years), and multiple art styles (watercolor, cartoon, pixel-art, claymation, comic, coloring-book). Use when creating picture books, children's storybooks, illustrated stories, or any request involving generating a story with images for children.
Submit and manage protocols on Ginkgo Bioworks Cloud Lab (cloud.ginkgo.bio), a web-based interface for autonomous lab execution on Reconfigurable Automation Carts (RACs). Use when the user wants to run cell-free protein expression (validation or optimization), generate fluorescent pixel art, or interact with Ginkgo Cloud Lab services. Covers protocol selection, input preparation, pricing, and ordering workflows.
Pixel art + kinetic typography explainer frame, pure CSS loop, video recordable
Generate complete character sprite sheets for the Claude Office Visualizer agents. Creates all animation frames (idle, walking, typing, handoff, coffee) with consistent character design across all sheets. Uses iterative approval workflow and reference-based generation for consistency.
Generate game-ready sprites for the Claude Office Visualizer using Nano Banana MCP and ImageMagick. Uses 45-degree front/top-down perspective (NOT isometric) with retro 16-bit pixel art style. Includes validation step before processing and helper scripts for background removal.
Create, edit, and pipeline game assets using MeowArt, including pixel sprites, HD assets, backgrounds, UI mockups, seamless loops, texture tiles, dual-grid tilesets, background removal, pixel cleanup, simple animations, sound effects, and music/BGM generation. Use this when Codex needs to produce or refine game art or audio assets in the project, especially when selecting MeowArt commands, setting canvas sizes, choosing templates, generating music or SFX, or converting generated assets into game-ready files.
When msw-search cannot find a suitable sprite RUID, draw a pixel art sprite directly with SVG / HTML5 Canvas / HTML code, render it to PNG, and upload it via msw-mcp `asset_create_resource_storage_item` to obtain a sprite RUID. Two style modes are supported: chunky pixel (retro / icon / tile feel) and maple cartoon (MapleStory-inspired character / NPC feel). Triggers: draw sprite directly, create sprite, image generation, custom graphic, pixel art, cartoon sprite, maple style, chibi character, painter, draw a sprite, make an icon, create NPC image directly, draw a slime, custom sprite.
Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game background", "parallax background", "isometric map", "2D game art", "pixel art animation". Covers character generation (nano-banana-pro / gpt-image-2), sprite sheet animation (nano/edit or gpt-image-2/edit), background removal (Bria), and background generation (parallax layers or isometric map).
Wrap animated SVG elements in a div to enable hardware acceleration. Apply when animating SVG icons or elements, especially in 8-bit retro components with pixel art animations.
Creating pixel art textures for Hytale following official art style guidelines. Covers texture density (32px/64px), color theory, shadow painting, avoiding pure black/white, and texture techniques. Use when creating textures for blocks, items, characters, or any visual assets.
Replace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation