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Found 27 Skills
R programming for data analysis, visualization, and statistical workflows. Use when working with R scripts (.R), Quarto documents (.qmd), RMarkdown (.Rmd), or R projects. Covers tidyverse workflows, ggplot2 visualizations, statistical analysis, epidemiological methods, and reproducible research practices.
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
Numerical algorithms and computational techniques for statistics
ping-pong TDD 세션의 마지막 단계입니다. .tdd-sessions/에서 활성 세션 파일을 읽어 완료된 태스크를 요약하고, Conventional Commits 메시지를 제안하며, 커밋을 실행하고 세션 파일을 정리합니다. 모든 /tdd-task 호출이 완료된 후 실행합니다.
R statistical programming for data analysis, visualization, and modeling. Use for .r files.
AI pair programming with real-time screen and audio context. Use when the user wants to record their screen, start/stop recording, or get context from what they're doing.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Advanced shader programming, visual effects, custom materials, and rendering optimization for stunning game graphics.
Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.
Frameworks for effective mentoring and knowledge transfer. Use for 1:1 meetings, pair programming, onboarding, teaching technical concepts, and developing junior engineers.
Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.
Apply XP practices including pair programming, ensemble programming, continuous integration, and sustainable pace. Use when implementing agile development practices, improving team collaboration, or adopting technical excellence practices.