Loading...
Loading...
Found 32 Skills
React Three Fiber textures - useTexture, texture loading, environment maps, texture configuration. Use when loading images, working with PBR texture sets, cubemaps, HDR environments, or optimizing texture usage.
React Three Fiber post-processing - @react-three/postprocessing, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. Use when animating objects, playing GLTF animations, creating procedural motion, or implementing physics-based movement.
React Three Fiber asset loading - useGLTF, useLoader, Suspense patterns, preloading. Use when loading 3D models, textures, HDR environments, or managing loading states.
Expert in 3D web graphics using Three.js, React Three Fiber (R3F), and WebGL shaders.
Expert guidance for Three.js and React Three Fiber development with modern React, TypeScript, and performance best practices
React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React integration patterns. Use when setting up a new R3F project, configuring the Canvas component, managing scene structure, or understanding the declarative Three.js-in-React paradigm. The foundational skill that all other R3F skills depend on.
react-three-game, a JSON-first 3D game engine built on React Three Fiber, WebGPU, and Rapier Physics.
Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, materials, performance, drei) based on task requirements. Use when starting an R3F project or needing guidance on which R3F skills to combine.
Expert guidance for React Three Fiber development with React, Vite, Tailwind CSS, and three.js
React Three Fiber geometry - built-in shapes, BufferGeometry, instancing with Drei. Use when creating 3D shapes, custom meshes, point clouds, lines, or optimizing with instanced rendering.
React Three Fiber lighting - light types, shadows, Environment component, IBL. Use when adding lights, configuring shadows, setting up environment lighting, or optimizing lighting performance.