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Found 61 Skills
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Karpathy-inspired autonomous research loop. Agent edits one file, evals, keeps or discards, repeats. Plateau-triggered web search breaks through ceilings. Git as state machine. Runs until stopped or budget exhausted.
Triage GitHub issues through a label-based state machine with interactive grilling sessions. Use when user wants to triage issues, review incoming bugs or feature requests, prepare issues for an AFK agent, or manage issue workflow.
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.
Use when structuring app entry points, managing authentication flows, switching root views, handling scene lifecycle, or asking 'how do I structure my @main', 'where does auth state live', 'how do I prevent screen flicker on launch', 'when should I modularize' - app-level composition patterns for iOS 26+
Rewrites an existing skill's SKILL.md (or any pipeline workflow document) into a high-quality, strict, prompt-enforced FSM (Finite State Machine)-driven specification. Use when user says "refine skill", "rewrite SKILL.md", "规范化 skill", "改写工作流文档", "优化 skill 文档", or mentions "skill-refiner".
Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game rules. Covers reducers, state machines, and undo/redo.
Generate tests from Allium specifications. Use when the user wants to propagate tests, generate test files from a spec, write tests for a specification, create property-based tests, produce state machine tests, check test coverage against spec obligations, or understand what tests a specification requires.
Use when implementing Disney's 12 animation principles with Rive interactive animations
Phase coordination, agent handoffs, and workflow state machine management
Architecture patterns, design principles, and proven recipes for building robust robotics software. Use this skill when designing robot software architectures, choosing between behavioral frameworks, structuring perception-planning-control pipelines, implementing state machines, designing safety systems, or architecting multi-robot systems. Trigger whenever the user mentions behavior trees, finite state machines, subsumption architecture, sensor fusion, robot safety, watchdogs, heartbeats, graceful degradation, hardware abstraction layers, real-time constraints, or software architecture for robots. Also applies to sim-to-real transfer, digital twins, and robot fleet management.
Understand network protocols in the style of W. Richard Stevens, author of TCP/IP Illustrated. Emphasizes deep protocol understanding through packet analysis, layered thinking, and knowing exactly what happens at every byte. Use when debugging network issues, implementing protocols, or building networked applications.