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Found 23 Skills
Create polished design artifacts as self-contained HTML — UI mockups, interactive prototypes, wireframes, landing pages, dashboards, app screens, mobile apps, and slide decks. Use this skill whenever the user wants to design, mock up, prototype, wireframe, or visualize any interface, screen, flow, or visual artifact — even when they don't say the word "design" (e.g. "build me a landing page", "show me what a settings screen could look like", "prototype an onboarding flow", "wireframe a few layout ideas", "make a pitch deck"). It drives a full design process: clarifying questions, design-context gathering, and production of one or more HTML deliverables. Runs on portable agent harnesses including Claude Code, Cursor, and Codex Agent — harness-specific tools are resolved from references/.
Generate standardized enterprise product prototypes from business requirements, prototype references, `.pen` files, HTML mockups, or design files. Defaults to Element Plus-style admin UI, supports query/add/edit/delete state pages, right-drawer workflows, full-page overlays, true table structures, pagination, business logic notes, and page-state consistency validation. Use when building or normalizing backend management prototypes with Pencil MCP.
Throwaway HTML mockups: 2-3 design variants to compare.
Visual HTML canvas sandbox for agent-driven UI and live previews
Scaffold a design iteration notebook for exploring UI concepts through rapid, intent-driven variation. Use when a user wants to explore multiple directions for a UI, track design decisions, or compare variations side-by-side.
Prototype Design Skill
网格背景 + marker 笔触 + 多 tab + sticky note + scribble 图表
Generate, save, and modify GemDesign prototype pages via CLI. Invoke when user wants to create UI prototypes, design pages, or batch-generate pages from requirements.
Design the structural anatomy of screens at wireframe fidelity — what goes where and why, before anyone argues about how it looks. Part of the Intent design strategy system. Produces lo-fi idea boards for divergent exploration, complete interactive grayscale wireframes with real labels and real hierarchy, and click-through prototypes that materialize flow logic from /journey. Trigger on: wireframe, wireframes, wireframing, thumbnails, "sketch the screen", "lay out this page", "what goes where on this screen", screen layout, page structure, lo-fi, mid-fi, click-through prototype, wireflow, "wireframe the dashboard", or any request to design the structure of a screen before its visual design. The flow through screens belongs to /journey; the information structure belongs to /organize; the words belong to /articulate — this skill owns the screen itself.
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
Direct-invocation specialist for low-fidelity, self-contained HTML wireframes that test information hierarchy, content, navigation, task flow, and responsive structure before visual design. Use when the user explicitly invokes html-wireframe or the broad html skill routes a wireframe request here. Do not activate independently from a general request. Do not use for polished mockups or production-like interaction; use html-prototype for those.