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Found 23 Skills
Design user-centric interfaces for web applications. Creates wireframes, visual designs, and interactive prototypes with usability focus.
Generate standardized enterprise product prototypes from business requirements, prototype references, `.pen` files, HTML mockups, or design files. Defaults to Element Plus-style admin UI, supports query/add/edit/delete state pages, right-drawer workflows, full-page overlays, true table structures, pagination, business logic notes, and page-state consistency validation. Use when building or normalizing backend management prototypes with Pencil MCP.
Throwaway HTML mockups: 2-3 design variants to compare.
Visual HTML canvas sandbox for agent-driven UI and live previews
Scaffold a design iteration notebook for exploring UI concepts through rapid, intent-driven variation. Use when a user wants to explore multiple directions for a UI, track design decisions, or compare variations side-by-side.
Prototype Design Skill
网格背景 + marker 笔触 + 多 tab + sticky note + scribble 图表
Generate, save, and modify GemDesign prototype pages via CLI. Invoke when user wants to create UI prototypes, design pages, or batch-generate pages from requirements.
Design the structural anatomy of screens at wireframe fidelity — what goes where and why, before anyone argues about how it looks. Part of the Intent design strategy system. Produces lo-fi idea boards for divergent exploration, complete interactive grayscale wireframes with real labels and real hierarchy, and click-through prototypes that materialize flow logic from /journey. Trigger on: wireframe, wireframes, wireframing, thumbnails, "sketch the screen", "lay out this page", "what goes where on this screen", screen layout, page structure, lo-fi, mid-fi, click-through prototype, wireflow, "wireframe the dashboard", or any request to design the structure of a screen before its visual design. The flow through screens belongs to /journey; the information structure belongs to /organize; the words belong to /articulate — this skill owns the screen itself.
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
Direct-invocation specialist for low-fidelity, self-contained HTML wireframes that test information hierarchy, content, navigation, task flow, and responsive structure before visual design. Use when the user explicitly invokes html-wireframe or the broad html skill routes a wireframe request here. Do not activate independently from a general request. Do not use for polished mockups or production-like interaction; use html-prototype for those.