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Found 28 Skills
Integrate Sinch In-App Voice and Video SDK for real-time calling in Android, iOS, or JavaScript apps. Use when the user mentions In-App Calling, VoIP integration, WebRTC with Sinch, app-to-phone calling, video calling, or building voice/video features in a mobile or web app.
Control Tavus CVI conversations in real-time using the Interactions Protocol. Use when sending text for the replica to speak (echo), interrupting the replica, injecting context mid-conversation, handling tool calls, or listening to conversation events via WebRTC/Daily.
Build conversational AI voice agents with ElevenLabs Platform using React, JavaScript, React Native, or Swift SDKs. Configure agents, tools (client/server/MCP), RAG knowledge bases, multi-voice, and Scribe real-time STT. Use when: building voice chat interfaces, implementing AI phone agents with Twilio, configuring agent workflows or tools, adding RAG knowledge bases, testing with CLI "agents as code", or troubleshooting deprecated @11labs packages, Android audio cutoff, CSP violations, dynamic variables, or WebRTC config. Keywords: ElevenLabs Agents, ElevenLabs voice agents, AI voice agents, conversational AI, @elevenlabs/react, @elevenlabs/client, @elevenlabs/react-native, @elevenlabs/elevenlabs-js, @elevenlabs/agents-cli, elevenlabs SDK, voice AI, TTS, text-to-speech, ASR, speech recognition, turn-taking model, WebRTC voice, WebSocket voice, ElevenLabs conversation, agent system prompt, agent tools, agent knowledge base, RAG voice agents, multi-voice agents, pronunciation dictionary, voice speed control, elevenlabs scribe, @11labs deprecated, Android audio cutoff, CSP violation elevenlabs, dynamic variables elevenlabs, case-sensitive tool names, webhook authentication
Troubleshoot public network IPv4/IPv6 egress, country/region, ASN/organization, DNS, default route, utun status, as well as browser-side Server Response and WebRTC exposure on macOS + Chrome. Applicable for scenarios where users need to check IP and region consistency, VPN/proxy takeover status, IPv6 issues or browser network exposure, and output detailed O&M reports and review links.
Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer games
Expert guidance on real-time communication patterns including WebSockets, Server-Sent Events (SSE), Socket.IO, and WebRTC. Covers connection management, reconnection strategies, scaling, and real-time data synchronization. Use when "implement websocket, real-time updates, live chat, socket.io, server-sent events, live notifications, collaborative editing, presence indicators, Working with ws, Socket.IO, Pusher, Ably, websocket, realtime, socket.io, sse, live, streaming, push, collaboration" mentioned.
Electron desktop application development with React, TypeScript, and Vite. Use when building desktop apps, implementing IPC communication, managing windows/tray, handling PTY terminals, integrating WebRTC/audio, or packaging with electron-builder. Covers patterns from AudioBash, Yap, and Pisscord projects.
Expert in video processing, streaming protocols (HLS/DASH/WebRTC), and FFmpeg automation. Specializes in building scalable video infrastructure.
Migrate from Twilio to Telnyx. Covers voice (TwiML to TeXML with full verb reference), messaging, WebRTC, number porting via FastPort, and Verify. Includes product mapping, migration scripts, and key differences in auth, webhooks, and payload format.
Expert in building voice AI applications - from real-time voice agents to voice-enabled apps. Covers OpenAI Realtime API, Vapi for voice agents, Deepgram for transcription, ElevenLabs for synthesis, LiveKit for real-time infrastructure, and WebRTC fundamentals. Knows how to build low-latency, production-ready voice experiences. Use when: voice ai, voice agent, speech to text, text to speech, realtime voice.
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
Build AI applications with OpenAI Agents SDK - text agents, voice agents, multi-agent handoffs, tools with Zod schemas, guardrails, and streaming. Prevents 11 documented errors. Use when: building agents with tools, voice agents with WebRTC, multi-agent workflows, or troubleshooting MaxTurnsExceededError, tool call failures, reasoning defaults, JSON output leaks.