Loading...
Loading...
Found 280 Skills
Enhanced web and package repository search using local SearXNG instance
CAD and Mesh Generation Skill
Use when the user wants to generate video, shoot short films, or view available video styles. Triggers: short film, make video, shoot short, AI video, generate video from story, short drama, narration video, cinematic video, available video styles.
Use skill if you are building or repairing Raycast Script Commands in Python or Bash and need correct metadata, output modes, arguments, discovery, or runtime behavior.
Use when searching academic papers, looking up citations, finding authors, or getting paper recommendations using the Semantic Scholar API. Triggers on queries about research papers, academic search, citation analysis, or literature discovery.
Implement a prepare-environment script (Bash on macOS/Linux, PowerShell on Windows) for an arbitrary programming language, following the same conceptual pattern as the bundled Java reference script in assets/. Use when the user wants to add a one-time per-build setup step (install deps, pre-build artifacts, populate caches) for a new language (Python, Node.js, Go, Rust, Flutter, etc.) to a ***plain project, or wants to regenerate / adapt the existing Java runner.
Write and test Zsh scripts following project coding standards with ShellSpec BDD testing. Use when the user wants to: (1) create a new Zsh script, (2) write or fix ShellSpec tests for Zsh scripts, (3) review Zsh code for best practices, (4) add error handling or dependency checking to shell scripts, (5) implement API integration in Zsh, (6) achieve 85%+ test coverage for shell scripts, or (7) work with any .zsh file or spec/*_spec.sh test file.
Show commands and skills that have never been used
This skill should be used when the user asks to "event", "sysevent", "event queue", "trigger notification", "gs.eventQueue", "event-based", "system event", or any ServiceNow Event and Notification triggering development.
Topos Unified Skill
This skill is strict implementation instruction, not advisory reference text. The skill treats the HTML as discovery-only input, forces interactive Playwright route/state capture, then moves through scored gates for source acceptance, implementation planning, authored UI reproduction, implementation integrity, visual verification, and adversarial proof before signoff.
Use C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, GetNode<T>, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.