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Found 3,545 Skills
Build and deploy autonomous AI agents with CowAgent - planning, memory, knowledge base, skills, and multi-channel support
Verify a WordPress plugin's Abilities API registrations: enumerate abilities, check that callback behavior matches each annotation's claim (the adversarial readonly-but-writes detection), validate permissions and schemas, and validate audit documents produced by wp-abilities-audit.
Use when the user needs to perform multi-step operations with the MetaMask Agentic CLI such as onboarding, login, swapping tokens, bridging across chains, opening/closing/modifying perpetual positions, prediction market trading, or troubleshooting CLI issues.
Guide Claude on securing Vaadin 25 applications with Spring Security. This skill should be used when the user asks to "add security", "add login", "create a login view", "create a login form", "use Spring Security", "secure a view", "add authentication", "add authorization", "use @RolesAllowed", "use @PermitAll", "use @AnonymousAllowed", "use @DenyAll", "use VaadinSecurityConfigurer", "add OAuth2", "use OAuth2 login", "use Google login", "use Keycloak", "use GitHub login", "add logout", "add a logout button", "use AuthenticationContext", "protect a view", "role-based access", "configure SecurityFilterChain", or needs help with view access control, login forms, OAuth2 providers, or logout handling in Vaadin Flow.
Use when adding Auth0 login or token management to a .NET Android application. Integrates Auth0.OidcClient.AndroidX — use even if the user says "add login to my .NET Android app" or references Xamarin Android.
Use when adding Auth0 login, logout, or deep linking to an Ionic Angular app with Capacitor. Integrates @auth0/auth0-angular with Capacitor Browser and App plugins for native iOS/Android.
Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.
Write Unity 6 C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.
Publish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. Use for Steam publishing, app_build.vdf/steamcmd uploads, depots, beta branches, or a store page release.
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.