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Found 330 Skills
Stop LLM slop. A curated system prompt that cuts verbose, corporate-sounding LLM output by 56-71% (measured) while preserving information. Works bilingually (English + Chinese). Installs into your AGENTS.md as an always-on behavior modifier.
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.
Monitor Catchtable for open reservation slots and attempt booking using a logged-in Chrome session.
Use when build times are slow, investigating build performance, analyzing Build Timeline, identifying type checking bottlenecks, enabling compilation caching, or optimizing incremental builds - comprehensive build optimization workflows including Xcode 26 compilation caching
Compose UIs with Blade components, slots, and layouts; keep templates pure and testable
Use when animation runs slow, janky, or causes frame drops
Load PROACTIVELY when task involves optimizing speed, reducing bundle size, or improving responsiveness. Use when user says "make it faster", "reduce bundle size", "fix slow queries", "optimize rendering", or "check Core Web Vitals". Covers bundle analysis and tree-shaking, database query optimization (N+1, indexing), React rendering performance (re-renders, memoization), network waterfall optimization, memory leak detection, server-side performance, and Core Web Vitals (LCP, FID, CLS) improvement.
Render views and templates in Phoenix using HEEx templates, function components, slots, and assigns
Remove AI-generated code slop and clean up code style
Hunt performance bottlenecks with swift precision. Stalk the slow paths, pinpoint the prey, streamline the code, catch the gains, and celebrate the win. Use when optimizing performance, profiling code, or hunting for speed.
Use this agent when you need to review JavaScript or Stimulus frontend code changes with a special eye for race conditions. The agent should be invoked after implementing JavaScript features, modifying existing JavaScript code, or when creating or modifying Stimulus controllers. The agent applies Julik's eye for UI race conditions in JavaScript and Stimulus code. Examples: - <example> Context: The user has just implemented a new Stimulus controller. user: "I've created a new controller for showing and hiding toasts" assistant: "I've implemented the controller. Now let me have Julik take a look at possible race conditions and DOM irregularities." <commentary> Since new Stimulus controller code was written, use the julik-frontend-races-reviewer agent to apply Julik's uncanny knowledge of UI data races and quality checks in JavaScript and Stimulus code. </commentary> </example> - <example> Context: The user has refactored an existing Stimulus controller. user: "Please refactor the controller to slowly animate...
Remove AI code slop