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Found 281 Skills
Use when setting up a new app or local repo with Stripe Projects, provisioning a software stack, or bootstrapping the Projects CLI from a coding agent.
Bootstrap a nao agent for a project — gather warehouse + scope + extra-context info in one round, look up the warehouse-specific config from nao docs, write nao_config.yaml, run nao init + nao sync, set up the LLM key, and generate the first RULES.md. Use when the user has just decided to use nao on a new project. Only for first-time setup; for editing rules, generating tests, or reviewing an existing context, use write-context-rules / create-context-tests / audit-context.
Proactively use this skill when the user mentions installing, setting up, wiring, or configuring Tribal (a memory store for tacit engineering knowledge, the why, ways of working, breakthroughs). Also activates when `tribal check` reports failures the user wants to resolve, when switching transports, when re-wiring after a harness change, or when the user asks how to get started with Tribal. Walks through binary install, `tribal bootstrap`, `tribal check`, and MCP config wire-up.
Controls InnerClaude instances on Sprites.dev VMs for testing workflows, install patterns, and Claude-to-Claude interaction. INVOKE BEFORE any 'sprite exec', 'inner Claude', 'test this workflow', 'Claude controlling Claude', or remote VM operations. Documents the critical tmux+pipe-pane pattern that makes OuterClaude/InnerClaude interaction work. Also covers checkpoint/restore and bootstrap. (user)
Bootstrap the openspec/ directory structure for Spec-Driven Development in any project. Trigger: When user wants to initialize SDD in a project, or says "sdd init", "iniciar sdd", "openspec init".
Bootstrap, develop, and design modern WinUI 3 desktop applications with C# and the Windows App SDK using official Microsoft guidance, WinUI Gallery patterns, Windows App SDK samples, and CommunityToolkit components. Use when creating a brand new app, preparing a machine for WinUI, reviewing, refactoring, planning, troubleshooting, environment-checking, or setting up WinUI 3 XAML, controls, navigation, windowing, theming, accessibility, responsiveness, performance, deployment, or related Windows app design and development work.
Bootstrap dApps, generate smart contracts, manage wallets, test RPCs, deploy contracts, and monitor on-chain activity for EVM and Solana blockchains.
Generate comprehensive OpenSpec specifications directly from the current project state. Use when the user wants to create or populate main specs by analyzing existing code, documentation, AGENTS.md, GitHub issues, and pull requests — without going through the change/proposal workflow. Ideal for bootstrapping specs on a project that already has working code but no specs yet, or for refreshing specs to match the current implementation.
Manages a GitHub Project board + Issues as the source of truth for product backlog, tasks, stories, and bugs. Provides three flows: bootstrap (/track-init), track (/track), and query (/backlog). Uses gh CLI for project operations and MCP tools for issue creation. Trigger: /track-init, /track <description>, /backlog, "qué tenemos pendiente?", "what's pending?", "acordate que hay que...", "remember to...", or when SDD generates tasks via sdd-tasks.
Guide for theming .NET MAUI apps — light/dark mode via AppThemeBinding, ResourceDictionary theme switching, DynamicResource bindings, system theme detection, and user theme preferences. Use when: "dark mode", "light mode", "theming", "AppThemeBinding", "theme switching", "ResourceDictionary theme", "dynamic resources", "system theme detection", "color scheme", "app theme", "DynamicResource". Do not use for: localization or language switching (see .NET MAUI localization documentation), accessibility visual adjustments (see .NET MAUI accessibility documentation), app icons or splash screens (see .NET MAUI app icons documentation), or Bootstrap-style class theming (see Plugin.Maui.BootstrapTheme NuGet package).
Set up the Basic Memory plugin for this project — a short guided interview that configures the project mapping, seeds note schemas, learns or suggests placement conventions, and enables capture reflexes. Use when the user runs /basic-memory:setup, says "set up basic memory", or asks to configure/bootstrap the plugin.
Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a <genre> game", "scaffold/prototype a game", game jam, greenfield, blank project, project setup. A guided flow that gathers the concept, target platforms, and monetization, installs the Editor in the background while it asks, then creates the project and source control and installs packages — delegating the mechanics to the unity-cli and unity-package-management skills and handing off monetization to the dedicated skills. Does not scaffold gameplay code.