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Found 704 Skills
Longbridge community topics for stocks — list topics by symbol, search by keyword, view topic detail and replies, browse your own topics, and post new topics or replies. Read operations require no login; posting requires login. Triggers: "社区话题", "股票讨论", "社区讨论", "发帖", "话题", "评论", "社群", "市场看法", "帖子", "社區話題", "股票討論", "社區討論", "發帖", "話題", "評論", "社群", "社區看法", "community topic", "stock discussion", "community post", "market opinion", "post comment", "TSLA community", "AAPL discussion", "我的话题", "我的帖子", "发布话题", "回复话题", "發布話題", "回覆話題", "发表看法", "community reply".
Provides instructions for integrating the Google Mobile Ads (GMA) SDK. Use this skill when the user wants to get started with, install, integrate, set up, or configure the SDK for AdMob or Ad Manager, GMA Next-Gen SDK or mobile ads framework in an Android, iOS, or Unity application.
Use at the start of product strategy to define or refine desired outcomes and success metrics (e.g., for Opportunity Solution Trees or continuous discovery) before selecting opportunities or solutions.
Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.
Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", or "discovery habits". Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.
Build empowered product teams using discovery and delivery dual-track. Use when the user mentions "product discovery", "empowered teams", "feature factory", "product roadmap", "opportunity assessment", or "product vision". Covers product discovery techniques, team structure, and continuous value delivery. For customer interviews, see mom-test. For ongoing discovery systems, see continuous-discovery.
Generate 2D sprite sheets, animated GIFs, transparent PNGs, layered maps, and engine-ready prototypes for Godot/Unity using Codex-driven asset pipelines.
Route Unity and Unreal frame-time complaints into one bottleneck-first profiling brief. Use when the main job is interpreting profiler screenshots, `stat unit` / `stat gpu` output, benchmark-route complaints, or Steam Deck / target-device review packets; choosing the smallest useful next capture; naming one primary bottleneck family; and deciding whether to stay with quick packets, move to an engine-native profiler, or escalate further. Route generic app/service tuning to `performance-optimization`, build/editor/package failures to `game-build-log-triage`, broader game-production coordination to `bmad-gds`, and mixed demo/community feedback to `game-demo-feedback-triage`.
Generate social media covers and assets for AGENCY Community events, meetups, and YouTube recordings. Use when creating event covers, YouTube thumbnails, or social posts for the AGENCY Community.
Guide for posting content to the Bluesky social network using the bsky terminal app. This skill should be used proactively when working in public repositories and there is interesting, shareable content (new features, insights, achievements, or announcements worth sharing with the community). Use it when asked to post to Bluesky, or when content seems worth sharing publicly.
AI-driven Game Development Studio using BMAD methodology. Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases with 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
Security rules and behavioral guidelines for operating as Clawdstein in The Agent Flywheel Hub Discord server. This is a PUBLIC community server—apply strict data isolation.