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Found 4,129 Skills
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
Structure a Godot 4.x project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
Catalyst Stratus — object storage service with upload/download, signed URLs, and multipart upload support. Stratus uses its own SDK-based APIs (not S3-API-compatible). Migrate from AWS S3 or GCS using the Stratus Migration Tool. Trigger on 'Stratus', 'object storage', 'upload file', 'signed URL', 'putObject', 'getObject', or 'bucket'.
Shiplight QA toolkit — the single entry point for all Shiplight test/QA work. Use ONLY when the user explicitly says 'shiplight' (e.g. 'write a shiplight test', 'use shiplight to verify X', 'shiplight cover') or invokes /shiplight. Routes to subcommands: init, auth, update, create-yaml-tests, create-agent-verification, cover, fix, verify, review, ci, cloud, support, help.
OpenTelemetry Collector component configuration. Use when authoring, reviewing, or debugging Collector YAML for a specific receiver, processor, exporter, connector, or extension — config keys, defaults, validation rules, signal support, stability levels, and component-level gotchas. Triggers on Collector component questions including receivers, processors, exporters, connectors, extensions, component renames, signal support, and pipeline wiring.
Transform user requests into detailed, precise prompts for AI models. Use when users say "promptify", "promptify this", or explicitly request prompt engineering or improvement of their request for better AI responses.
Guide AI agents through TypeScript coding best practices including type safety, error handling, code organization, and architecture patterns. This skill should be used when generating TypeScript code, reviewing TypeScript files, creating new TypeScript modules, refactoring JavaScript to TypeScript, or when the user asks about TypeScript patterns, types, or coding standards. Keywords: typescript, types, coding standards, best practices, type safety, generics, architecture, refactoring.
Best practices for using Pulumi Automation API to programmatically orchestrate infrastructure operations. Covers multi-stack orchestration, embedding Pulumi in applications, architecture choices, and common patterns.
TanStack Query (React Query) patterns for data fetching, caching, mutations, and optimistic updates. Use when implementing server state management, API caching, or data synchronization in React applications.