Loading...
Loading...
Found 5,569 Skills
Guides developers using Fusion Framework feature flags with MCP-backed framework retrieval first and bundled public-source fallback assets when MCP is unavailable. USE FOR: helping with `enableFeatureFlag`, `enableFeatureFlagging`, `useFeature`, rollout/cleanup guidance, and finding Fusion Framework feature-flag examples. DO NOT USE FOR: generic SaaS flag platforms, backend-only rollout systems, or inventing framework APIs.
Install and verify cuPyNumeric for Python — requirements, commands, verification. Source builds are out of scope.
Use Godot 4.x physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies).
Write or rewrite technical text with the rules of ASD-STE100 Simplified Technical English so it is clear, unambiguous, and free of AI slop. Use for documentation, READMEs, runbooks, procedures, error messages, release notes, incident reports, and API guides. Also use when the user says "STE", "Simplified Technical English", "ASD-STE100", "de-slop", "make this readable", "write for non-native readers", or asks for docs that translate well. Enforces the standard's 53 rules: 20/25-word sentence limits, one word one meaning, simple tenses, active voice, condition before command.
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
Guide for using Recent Data (topics, resources, pages). Use when working with recently accessed items, implementing recent lists, or accessing session store recent data. Triggers on recent data usage or implementation tasks.
Infrastructure as Code using Terraform with modular components, state management, and multi-cloud deployments. Use for provisioning and managing cloud resources.
This skill should be used when the user asks to "test this website", "run exploratory testing", "check for accessibility issues", "verify the login flow works", "find bugs on this page", or requests automated QA testing. Triggers on web application testing scenarios including smoke tests, accessibility audits, e-commerce flows, and user flow validation using ScoutQA CLI. IMPORTANT: Use this skill proactively after implementing web application features to verify they work correctly - don't wait for the user to ask for testing.
React component patterns, hooks, state management, and Vercel-inspired performance optimizations. Use for React development including re-render prevention, derived state, functional setState, and component composition.
Internationalization best practices for React Router framework mode using remix-i18next. Use when setting up locales, middleware, resource routes, or language switching.
Parameterized testing patterns with @ParameterizedTest, @ValueSource, @CsvSource. Run single test method with multiple input combinations. Use when testing multiple scenarios with similar logic.