Loading...
Loading...
Found 3,545 Skills
A-share multi-agent investment research framework with 7 AI analysts, bull/bear debate, and risk assessment adapted for Chinese stock market
Build structured hierarchical memory systems for LLM agents using GAM (General Agentic Memory) with support for text, video, and agent trajectories
Master the Infinite Agentic Loop pattern with Claude Code for parallel AI agent orchestration and iterative content generation
Deploy and configure Mercury Agent, a soul-driven AI agent with permission-hardened tools, token budgets, and multi-channel access
OWASP Top 10 security audit and secure coding guidelines for Laravel + React/Inertia.js applications. Use when auditing for vulnerabilities ("run OWASP audit", "security review", "check my app security") or writing secure Laravel code involving auth, payments, file uploads, or API design. Triggers on security-related tasks, payment handling, authentication, or any request to audit a Laravel codebase.
Fetch Jira issue raw data through an authenticated Chrome browser session when jira-cli/API tokens do not work, especially with Microsoft/SSO. Use to archive Jira issues, Jira Software board backlogs, JQL result sets, linked tickets, rendered HTML/XML, remote links, and attachments into a raw wiki folder.
The all-in-one ship finisher — bundle uncommitted work into atomic commits, run the change-gated lint preflight, author or update the dated changelog entry, compose a Conventional Commits PR title (the release-please bump signal), push, open or update a PR, and transition linked Linear issues to In Review. Use when asked to ship, send it, finish a branch, open or update a PR for the current work, or wrap up and push. A thin orchestrator that delegates the commit step to the `commit` skill, the lint gate to the `preflight` skill, the changelog to the `changelog` skill, and the Linear writeback to the `linear-sync` skill; it owns the branch guard, the release-type decision (by the change's semantic category), PR-title composition, push, and PR. One skill serves monorepos and single-package repos alike.
Run a change-gated, branch-scoped lint preflight (ESLint / markdownlint / actionlint) on the files a branch changes versus its base, classify each violation as introduced vs pre-existing, and drive the fix/defer loop via an exit-code contract (0 pass, 1 introduced/blocking, 2 pre-existing only). Use when asked to run preflight, check whether a branch will pass lint before pushing, or as the lint gate inside a ship/PR flow. Lints only the categories the branch touched — not a whole-repo lint — with linted workspaces and the base branch auto-detected, so a consuming repo configures nothing in the common case.
Production-grade web scraping with automatic anti-bot bypass, structured JSON parsing for 40+ targets, and geo-targeting. Use when the user needs to scrape web pages, extract product data, get search results, or collect structured data from supported e-commerce and search platforms without worrying about getting blocked and when geo targeting is required.
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.