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Found 457 Skills
Template for documenting co-built solutions, integrations, and GTM motions with partners.
Analyze animated GIF files by extracting and viewing frames as sequential video. Use when: - User mentions a GIF file path (e.g., "./demo.gif", "~/Downloads/animation.gif") - User wants to analyze or understand a GIF animation - User asks about motion, changes, or content in a GIF - User attaches or references a .gif file for analysis - User wants to examine a screen recording in GIF format - User invokes /gif slash command Keywords: "GIF", ".gif", "animation", "animated", "frames", "screen recording", "analyze gif", "gif analysis", "view gif", "gif content", "gif motion" Trigger patterns: - Natural language: "Analyze this GIF: ./demo.gif" - Slash command: `/gif <path>` or `/gif <path> <message>` When triggered, extract frames using the Python script, view frames in order, and interpret as continuous video sequence.
When the user wants to layer sales onto a PLG motion, build PQL scoring, design sales handoffs from product usage signals, or plan a hybrid PLG + sales model. Also use when the user says "product-led sales," "PQL," "PQA," "when to add sales to PLG," or "enterprise PLG." For broader PLG strategy, see plg-strategy. For expansion revenue, see expansion-revenue.
Simple scroll-triggered reveal animations using AOS (Animate On Scroll). Use this skill when building marketing pages, landing pages, or content-heavy sites requiring basic fade/slide effects without complex animation orchestration. Triggers on tasks involving scroll animations, scroll-triggered reveals, AOS, simple animations, or basic scroll effects. Alternative to GSAP ScrollTrigger and Locomotive Scroll for simpler use cases. Compare with motion-framer for React-specific animations.
Transform static images into dynamic videos using each::sense AI. Create animations, Ken Burns effects, cinemagraphs, product showcases, and motion graphics from still photos.
Generate cartoon and animation style video prompts for Seedance 2.0 (Higgsfield). Use this when users want cartoon, 2D animation, cel shading, hand-drawn, illustration, flat animation or motion graphics animation style videos. Trigger words: cartoon, animation, cel shading, hand-drawn, illustration, flat design animation, vector animation, retro cartoon, rubber hose, motion graphics or any cartoon/animation style request. Use it even if users vaguely say "make it look like animation" or "fun and colorful style".
Implements onboarding and help systems including product tours, interactive tutorials, tooltips, checklists, help panels, and progressive disclosure patterns. Use when building first-time experiences, feature discovery, guided walkthroughs, contextual help, setup flows, or user activation features. Provides timing strategies, accessibility patterns (keyboard, screen readers, reduced motion), and metrics for measuring onboarding success.
Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. Use for ocean backgrounds, underwater distortion, beach scenes, ripple effects, liquid glass, and water-themed UI. Activate on "ocean wave", "water effect", "SVG water", "ripple animation", "underwater distortion", "liquid glass", "wave animation", "feTurbulence water", "beach waves", "sea foam". NOT for 3D ocean simulation (use WebGL/Three.js), video water effects (use video editing), physics-based fluid simulation (use canvas/WebGL), or simple gradient backgrounds without wave motion.
Use when a frontend needs motion choreography, interaction polish, and scroll behavior that improves hierarchy without hurting performance. Works alongside layout and style skills instead of replacing them.
Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.
Activate for animation, transitions, micro-interactions, loading states, and scroll-driven motion.
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.