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Found 3,845 Skills
TypeScript, React, and JavaScript best practices enforced by Ultracite/Biome.
Complete Shopify development reference covering Liquid templating, OS 2.0 themes, GraphQL APIs, Hydrogen, Functions, and performance optimization (API v2026-01). Use when working with .liquid files, building Shopify themes or apps, writing GraphQL queries for Shopify, debugging Liquid errors, creating app extensions, migrating from Scripts to Functions, or building headless storefronts. Triggers on "Shopify", "Liquid template", "Hydrogen", "Storefront API", "theme development", "Shopify Functions", "Polaris". Do NOT use for non-Shopify e-commerce platforms.
Single deployable with enforced module boundaries for team autonomy without distributed complexity. Triggers: modular-monolith, module boundaries, single deployment, team autonomy Use when: teams need autonomy without distributed overhead DO NOT use when: already using microservices or system is small.
Author monitoring resources: PrometheusRules, ServiceMonitors, PodMonitors, AlertmanagerConfig, Silence CRs, and canary-checker health checks. Use when: (1) Creating or modifying alert rules (PrometheusRule), (2) Adding scrape targets (ServiceMonitor/PodMonitor), (3) Configuring Alertmanager routing or silences, (4) Writing canary-checker health checks, (5) Creating recording rules, (6) Adding monitoring for a new application or platform component. Triggers: "create alert", "add alerting", "PrometheusRule", "ServiceMonitor", "PodMonitor", "AlertmanagerConfig", "silence alert", "canary check", "recording rule", "add monitoring", "scrape target", "alert rule", "prometheus rule", "health check canary"
Coordinate complex work using a phase-gated, multi-agent engineering loop (audit → design → implement → review → validate → deliver). Use when you need to split a task into subsystems, run dual independent audits, reconcile findings into a confirmed issue list, delegate fixes in clusters, enforce dual-review PASS gates, and drive an end-to-end delivery. Prefer discovering and invoking other specialized skills when they can execute part of the work faster or more reliably.
Enforce a precise, minimal design system inspired by Linear, Notion, and Stripe. Use this skill when building dashboards, admin interfaces, or any UI that needs Jony Ive-level precision - clean, modern, minimalist with taste. Every pixel matters.
Search your personal Yuque knowledge bases with natural language queries and provide summarized answers with key points and source links. For personal/individual use — searches across your own documents.
Skill para estimar proyectos de software y generar documentos Word profesionales. Genera estimaciones con tiempo en meses, equipo propuesto (rol y porcentaje de dedicación), consideraciones técnicas, y warnings/riesgos. Incluye template .docx corporativo. Usar cuando el usuario pida estimar un proyecto, calcular tiempos, definir equipo necesario, generar documento de estimación, o frases como "cuánto tiempo llevaría", "qué equipo necesito", "estimar proyecto", "presupuesto de tiempo", "planificar desarrollo", "documento de estimación".
Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.
Developer skill for running Hummingbot and Gateway from source, building wheel and Docker images, and testing against Hummingbot API running from source. Use this skill when a developer wants to build, run, or test Hummingbot components locally.
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.